Converted it to Editable Poly, deleted a polygon and flipped the normals.
step 3 of 11
After that I started modelling the roman bath room. I used mainly Ring, Connect edges,
Extrude, Chamfer. I also created a camera for the scene.
step 4 of 11
Modelled the future marble bench and wooden grate, roman style of course.
step 5 of 11
Then I began aplying textures. I used the simple procedure of UVW Map modifier.
step 6 of 11
step 7 of 11
step 8 of 11
step 9 of 11
I created a mrAreaOmni light, Shadows ON, Multiplier - 0.5
step 10 of 11
At this stage I've got into the Render dialog box and changed the Rendering engine from the default Scanline to Mental Ray to better create the water. I made the water by creating
a plane and adding a Noise modifier: in the Parameters rollout set the Scale to 5 and tweaked the Strenght in X, Y and Z axes.
After that, in the Material Editor - Standard button - Arch & Design material type - Water, Reflective Surface from the templates rollout's drop down list. I also tweaked the settings a bit.
step 11 of 11
After that I armed myself with patience as my good old machine started to render the scene ...