A Work in Progress: Our ancestors' fun



This guide was made for entry:
Our ancestors' fun
In Contest:
tub fun


step 1 of 11

Started with a simple Box primitive.

Creation of Our ancestors' fun: Step 1

step 2 of 11

Converted it to Editable Poly, deleted a polygon and flipped the normals.

Creation of Our ancestors' fun: Step 2

step 3 of 11

After that I started modelling the roman bath room. I used mainly Ring, Connect edges,
Extrude, Chamfer. I also created a camera for the scene.

Creation of Our ancestors' fun: Step 3

step 4 of 11

Modelled the future marble bench and wooden grate, roman style of course.

Creation of Our ancestors' fun: Step 4

step 5 of 11

Then I began aplying textures. I used the simple procedure of UVW Map modifier.

Creation of Our ancestors' fun: Step 5

step 6 of 11

Creation of Our ancestors' fun: Step 6

step 7 of 11

Creation of Our ancestors' fun: Step 7

step 8 of 11

Creation of Our ancestors' fun: Step 8

step 9 of 11

I created a mrAreaOmni light, Shadows ON, Multiplier - 0.5

Creation of Our ancestors' fun: Step 9

step 10 of 11

At this stage I've got into the Render dialog box and changed the Rendering engine from the default Scanline to Mental Ray to better create the water. I made the water by creating
a plane and adding a Noise modifier: in the Parameters rollout set the Scale to 5 and tweaked the Strenght in X, Y and Z axes.
After that, in the Material Editor - Standard button - Arch & Design material type - Water, Reflective Surface from the templates rollout's drop down list. I also tweaked the settings a bit.

Creation of Our ancestors' fun: Step 10

step 11 of 11

After that I armed myself with patience as my good old machine started to render the scene ...

Creation of Our ancestors' fun: Step 11

Final result

Creation of Our ancestors' fun: Final Result

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