A Work in Progress: Happy Halloween



This guide was made for entry:
Happy Halloween
In Contest:
carved pumpkins


step 1 of 13

Started with a Sphere, flattened it a little bit, then added geometry for a stalk.

Creation of Happy Halloween: Step 1

step 2 of 13

Selected every x line, and scaled in.

Creation of Happy Halloween: Step 2

step 3 of 13

Jittered the geometry to add nature's randomness.

Creation of Happy Halloween: Step 3

step 4 of 13

Further defined the indents in the pumpkin.

Creation of Happy Halloween: Step 4

step 5 of 13

Added smaller indents within the larger indents. Jittered them to simulate randomness.

Creation of Happy Halloween: Step 5

step 6 of 13

Scaled the stalk down on the top and gave it a bend.

Creation of Happy Halloween: Step 6

step 7 of 13

Created a sidewalk for the pumpkin to set on, the lower image is the crease in the concrete.

Creation of Happy Halloween: Step 7

step 8 of 13

Traced some geometry on a new mesh, then wrapped it onto the pumpkin by means of a move tool with a background constraint.

Creation of Happy Halloween: Step 8

step 9 of 13

Deleted the geometry on the existing pumpkin where the pattern was wrapped on it, then patched in geometry to match.

Creation of Happy Halloween: Step 9

step 10 of 13

Copied pumpkin, then pasted in same layer and scaled down. This will allow me to bridge the two cutouts for the interior of the pumpkin.

Creation of Happy Halloween: Step 10

step 11 of 13

Bridged the two together. The inside texture was later changed to a lighter color and smoothed.

Creation of Happy Halloween: Step 11

step 12 of 13

Ended up adding grass next to the sidewalk. Also increased the length of the sidewalk so it disappears into the black. Used this depth map to add slight depth of field for added realism.

Creation of Happy Halloween: Step 12

step 13 of 13

Modeled a tea light candle so light wasn't just coming from nowhere. ;)

Creation of Happy Halloween: Step 13

Final result

Creation of Happy Halloween: Final Result

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