The lights were the most important part of any of these designs and in this case I used a body which is made up of cubes and cylinders with some basic moulding and then a spot light contained within them which had caustics turned on high for the reflections and the accurate lighting and the visibility set to just about reach the disco ball and dust set to 40%.
The final scene was rendered with AO, GI, AAx2 and a sky to provide more ambient lighting.