created an instance of the twig.. the polycount will become very high and to keep things running smoothly we need to keep that in check
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step 6 of 25
first branch.. used a lattice to give it a better form
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step 8 of 25
and so on.. untill u get the tree
step 9 of 25
hid the tree so my video card would not render in the viewport the high poly tree ( even if it's instanced.. when i composed the final image, used a render instance to my poly instance.. get it ? :) otherwise my computer would crash
step 10 of 25
some decorations
step 11 of 25
made some lowpoly candles
step 12 of 25
aded presents
step 13 of 25
started to build the scene
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the pillows, i deleted all the unnecessary faces that would not show so i keep the polycount low
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step 16 of 25
made the socks from a cube
step 17 of 25
mugs made from cylinders
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established the render instances so that my render wouldn't crash
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instanced tree for
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scene ready for rendering.. maybe some fire in the chimney
step 22 of 25
simulated a fire in the chimney.. but ended up using maya fluids .. looked much better.. I used maya software to render the flames and i composed them separately in PS
step 23 of 25
got a light?
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composing the image in PS.. i realised i forgot to make the windows.. and i tought that would be nice to have some snow on the window.. i used pen tool and aded noise
step 25 of 25
lighting setup.. all textures where simple stripes or patterns made in PS