Number 1.
I first created a diamond, to do this, first create a cone shape with a primitive.
Number 2.
Next convert to editable poly and select the inside pixels and raise them up.
Number 3.
Create an extra line across the middle to create some more facets, then apply a smooth modifier but do not apply any smoothing.
Number 4.
Next give your diamond a gemstone texture, I used a 3DS Max glass materiel and increased the ROI to 2.42 Diffuse level is 1.0 Reflectivity is 1.0 Glossiness is 1.0 and Transparency is 1.0
I first created a diamond, to do this, first create a cone shape with a primitive.
Number 2.
Next convert to editable poly and select the inside pixels and raise them up.
Number 3.
Create an extra line across the middle to create some more facets, then apply a smooth modifier but do not apply any smoothing.
Number 4.
Next give your diamond a gemstone texture, I used a 3DS Max glass materiel and increased the ROI to 2.42 Diffuse level is 1.0 Reflectivity is 1.0 Glossiness is 1.0 and Transparency is 1.0