Set up the scene and added black environment with a white noise to simulate stars.
step 3 of 4
Some texture tweaks, mainly for the lighting. Added a point light by the intake to allow a more pronounced glow.
step 4 of 4
I didn't modify the mesh, but I did move the back of the thruster in the previous frames leading up to the render frame. I then added a motion blur to that object to simulate the effect of the engine thrust.