Make a plane with high poly mesh and displacement gradient shader to simulate the water.
(all built-in cinema 4D)
step 2 of 10
Add some noise in the bump channel, too.
step 3 of 10
Work out your water material - reflections, specular, color, transparency....
step 4 of 10
For the "crown" draw a free hand spline like this.
step 5 of 10
Use an extrude object with regular grid and NO extrude.
step 6 of 10
Add hypernurbs and fool around with the form, bend it and stuff.
step 7 of 10
Add the crown, a big drop and a cloner object with small drops in a circle around it. Use random effector to make it look more natural. Bring the small drops to splash around the crown.
step 8 of 10
Add a sky object and apply the galaxy effect in the color channel. Makes everything more vivid.
step 9 of 10
Bring the lights! Use at least front and back lightning.
step 10 of 10
Add a camera, find the most intense position and find appropriate settings.