A Work in Progress: Fat Bob - Working Late



This guide was made for entry:
Fat Bob - Working Late
In Contest:
camera matching


step 1 of 13

Put the Backplate image in the viewport background slot. Then placed it into the environment slot.

Creation of Fat Bob - Working Late: Step 1

step 2 of 13

Added a plane and matched perspective with foreground, then applied a VRayMaterialWrapper and set to Matte/Shadows, with base material a vray material with the Hdri in the diffuse slot so the ground and parking lot would reflect correctly in the bike chrome.

Creation of Fat Bob - Working Late: Step 2

step 3 of 13

Added the bike and applied the materials. You will see how I created the materials later in the SBS. Added a camera correct modifier to the camera.

Creation of Fat Bob - Working Late: Step 3

step 4 of 13

Here you can see the VRayHDRi image used for the lighting and reflections. This is a 360 degree spherical photo, which means that it fully wraps around the whole scene, and provides realistic lighting.

Creation of Fat Bob - Working Late: Step 4

step 5 of 13

The tyre material looked a little to fake and clean so I created this VRayBlendMtl to correct that. It comprises of

1)The base black material
2)A coat material of light brown/grey
3) a falloff map to mix the two together.

Creation of Fat Bob - Working Late: Step 5

step 6 of 13

This is a gradient ramp map used to mix the two materials for the tyres together (NOT a falloff as previously stated)

You can see the settings I used to get the dirt on the tyre. Mainly using the gradient and noise settings of the map.

Creation of Fat Bob - Working Late: Step 6

step 7 of 13

Here's a bump map for the BLACK material of the tyre, to give it some roughness and make it look like the bike has been ridden.

Creation of Fat Bob - Working Late: Step 7

step 8 of 13

This is an opacity map used in the dirt layer material to make the dirt not so even.

Creation of Fat Bob - Working Late: Step 8

step 9 of 13

What follows are the settings used for the render of the image. The render engine was VRay 2.0

Creation of Fat Bob - Working Late: Step 9

step 10 of 13

The GI settings

Creation of Fat Bob - Working Late: Step 10

step 11 of 13

The anti-aliasing and system settings

Creation of Fat Bob - Working Late: Step 11

step 12 of 13

Here is the Bike metallic paint material. I used a VRayCarPaintMtl for this and played around. I used a red for the base color and BLue for the paint flakes.

Creation of Fat Bob - Working Late: Step 12

step 13 of 13

The chrome material is a simple procedural material and here are the settings to create this.

Creation of Fat Bob - Working Late: Step 13

Final result

Creation of Fat Bob - Working Late: Final Result

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