Using Photoshop I made a grass texture map by taking samples from my source photograph. This map was applied to a plane geometry for color or as the diffuse map. To this texture map a bump map (MR Noise) and a displacement map (MR dent) was also incorporated. Certain vertices of this plane were either deleted or re- positioned. The opacity level of the "Shadow Plane" was set at .7 in order to let the existing grass from the background photo to show through while still allowing the shadow to show.
One omni (shadows off) light and the IES Sun were used to illuminate the scene. Camera helpers and cam points were set up and a camera generated. The image was rendered with Mental Ray.
One omni (shadows off) light and the IES Sun were used to illuminate the scene. Camera helpers and cam points were set up and a camera generated. The image was rendered with Mental Ray.