The wall and windows: oil tanks and a plane under a boole do the trick.
step 2 of 11
Added a cloth nurbs and a built in wall texture.
step 3 of 11
Window frames: Made a copy of the boole object and made it editable. I cut away everything except for the inside of the windows.
step 4 of 11
1. Scaled the frame up.
2. Extruded the frame to get a "real frame".
3. Extruded outside.
4. Bent the last outline to the back inside the wall.
step 5 of 11
Wall with the three copies of the frames.
step 6 of 11
Added a built in wood texture and a floor with another built in wood texture.
step 7 of 11
Three planes were added to be the glass.
step 8 of 11
Designed three slightly different motifs in Illustrator and exported them to become the "stained glass".
step 9 of 11
The glass texture:
Transparency texture with the motif, reflection, bump with a b/w version of the design and some noise to make it interesting.
step 10 of 11
Super wide angle for the camera, specified shutter speed and ISO, depth of field etc.
step 11 of 11
To make it more interesting I added two simple mirrors. they are basically two cubes - one with a built in wood texture, one with reflection and some noise as "dirt" over it.
A parallel spot with volumetric visible light does the trick. Some noise and the right angle will make a beautiful scene with sun beams falling into the room.