A Work in Progress: WARNING: Banana!



This guide was made for entry:
WARNING: Banana!
In Contest:
in chains


step 1 of 17

First off I made the Banana. Unfortunately I lost the intermittent steps for this. I use the same technique as the previous contest to use splines and a loft nurbs and then some point modeling.

Creation of WARNING: Banana!: Step 1

step 2 of 17

Use real photos of a banana to make the texture as its much easier than trying to get the procedurals right.

Creation of WARNING: Banana!: Step 2

step 3 of 17

Use a torus, make it editable and so all those sorts of edits. Extrude, inner extrude, bevel, matrix extrude...

Creation of WARNING: Banana!: Step 3

step 4 of 17

some simple rings, place them around the banana with the main holder.

Creation of WARNING: Banana!: Step 4

step 5 of 17

drew splines between the rings. these are simple biezer splines, they just need to be there so the chain can follow something.

Creation of WARNING: Banana!: Step 5

step 6 of 17

using a torus, keep it to as few polys as possible to keep the scene clean. I went with 8 rotational segments each way. Then use "duplicate" set to "along spline" select one of the splines, change rotation, pitch, number of copies.

Creation of WARNING: Banana!: Step 6

step 7 of 17

If you do that on each of the splines for all of them it should look like this.

Creation of WARNING: Banana!: Step 7

step 8 of 17

This is what it looked like rendered. I like to render along the way.

Creation of WARNING: Banana!: Step 8

step 9 of 17

Then I started hanging chain segments from the holders, make 1 chain. Then use instances and cloners to do the rest.

Creation of WARNING: Banana!: Step 9

step 10 of 17

okay so the chain segments. 1 Rectangle spline, 1 n-side.

Set the rectangle to 400x200 with 100% rounding and the n-side to 6 (hexagon)

Creation of WARNING: Banana!: Step 10

step 11 of 17

Use a sweep nurbs to make the n-side follow the rectangle. Keep the scene clean by making a reasonable number of sub-divs so it looks good but is not too intense.

Creation of WARNING: Banana!: Step 11

step 12 of 17

Pillars were relatively easy.
1. Cube
2. Editable
3. knife>loop cut
4. select loop cuts
5. extrude inner
6. Add different material sets.

Creation of WARNING: Banana!: Step 12

step 13 of 17

All that togethers

Creation of WARNING: Banana!: Step 13

step 14 of 17

2 cubes and a text spline

Creation of WARNING: Banana!: Step 14

step 15 of 17

Landscape object.
Mold to suit

Creation of WARNING: Banana!: Step 15

step 16 of 17

Add hair to the landscape, in the end I had 300,000 hairs. Used a grassy like hair material.

Creation of WARNING: Banana!: Step 16

step 17 of 17

Okay guys. Just the last few points.
Other than the banana in step 2. All materials came from the inbuilt content browser.
I also added a sky object, single omni light with soft shadows which was set at 255:235:205
I think thats all.

Creation of WARNING: Banana!: Step 17

Final result

Creation of WARNING: Banana!: Final Result

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