A Work in Progress: Amok Time



This guide was made for entry:
Amok Time
In Contest:
watch mechanics


Original image


step 1 of 11

Distort, perspective, coloring on face.

Creation of Amok Time: Step 1

step 2 of 11

Gradient map for cracked mud, perspective transform, adjust blend mode, hue-sat sky. Eventually there were several layers and masks over the sky, cracked mud and desert.

Creation of Amok Time: Step 2

step 3 of 11

Masking of the Enterprise. It was later moved.

Creation of Amok Time: Step 3

step 4 of 11

Masking of warrior.

Creation of Amok Time: Step 4

step 5 of 11

Blend mode selection.

Creation of Amok Time: Step 5

step 6 of 11

Outer glow, color dodge blend mode. Ended up with a few layers for this part of the watch.

Creation of Amok Time: Step 6

step 7 of 11

Create weapon top.

Creation of Amok Time: Step 7

step 8 of 11

Standard shape in ps, the teardrop, filled with color, render fibers, warp, bevel and emboss, then some dodge and burn.

Creation of Amok Time: Step 8

step 9 of 11

Made several selections, and added glows on the Enterprise.

Creation of Amok Time: Step 9

step 10 of 11

Adjust the sky, color blend mode.

Creation of Amok Time: Step 10

step 11 of 11

Radial blur, perspective transform to the watch, mask and duplicate/blur the weapon. Shadows added.

Did some extensive work blending the Stonehenge image with the desert using the mixer brush tool, but most of it ended up covered. Cool tool, tho! (cs5)

Creation of Amok Time: Step 11

Final result

Creation of Amok Time: Final Result

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