A Work in Progress: Vanitas



This guide was made for entry:
Vanitas
In Contest:
april 2012 mania


step 1 of 12

Modeled objects with polygons and nurbs. I used an nCloth for the tablecloth.

Creation of Vanitas: Step 1

step 2 of 12

Creation of Vanitas: Step 2

step 3 of 12

Creation of Vanitas: Step 3

step 4 of 12

I used files and procedural textures.

I selected Enable Color Management in the Render Settings. Input set to Linear sRGB, output set to sRGB.

All procedural textures have gamma correction node, set to .45 attached to them.

All file textures are set to sRGB.

Creation of Vanitas: Step 4

step 5 of 12

Creation of Vanitas: Step 5

step 6 of 12

Creation of Vanitas: Step 6

step 7 of 12

Creation of Vanitas: Step 7

step 8 of 12

In addition to three colored lights, I used Image Based Lighting (IBL) using an HDR image that I also created for class.

Creation of Vanitas: Step 8

step 9 of 12

Creation of Vanitas: Step 9

step 10 of 12

Globe unwrapped.

Creation of Vanitas: Step 10

step 11 of 12

Used Mental Ray material dgs_material and added a displacement shader in the form of a vector image to give the bowl and the metal on the globe some interest.

Creation of Vanitas: Step 11

step 12 of 12

I created the table cloth texture with a creative commons texture photograph that I adjusted in Photoshop.

Creation of Vanitas: Step 12

Final result

Creation of Vanitas: Final Result

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