Modeled objects with polygons and nurbs. I used an nCloth for the tablecloth.
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I used files and procedural textures.
I selected Enable Color Management in the Render Settings. Input set to Linear sRGB, output set to sRGB.
All procedural textures have gamma correction node, set to .45 attached to them.
All file textures are set to sRGB.
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In addition to three colored lights, I used Image Based Lighting (IBL) using an HDR image that I also created for class.
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Globe unwrapped.
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Used Mental Ray material dgs_material and added a displacement shader in the form of a vector image to give the bowl and the metal on the globe some interest.
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I created the table cloth texture with a creative commons texture photograph that I adjusted in Photoshop.