Started with a simple cylinder, used bevel tool to shape faucet.
step 2 of 7
Created cylinder off of base. Copied and rotated to mimic faucet design
step 3 of 7
Bridged all cylinders, copied main body cylinder and rotated (for handle)
step 4 of 7
Continued to model handle.
step 5 of 7
Nearly finished model. The entire faucet is one mesh, not just a bunch of cylinders sticking through each other. I pride myself in modeling like this.
step 6 of 7
Modeled sink, water, and created a back plane for wall.
step 7 of 7
The circular panels around the model are light panels that I created for the black and white vertical lines that can be observed in the chrome. I ended up deleting all but 2 panels.