Place the source image and change the prospect, to make it act as a sidewalk
step 3 of 15
Place the balustrade, rotate and distort a little to fit it to the floor.
step 4 of 15
Make a copy of it, flip it horizontally and set to fit with the other balustrade. This way the shadows will be opposed, but we will take care of it later.
step 5 of 15
Add the city as a background, so place the layer under all the layers, make a selection of it and remove the wonderful blue, but too flat for a dramatic result.
step 6 of 15
Copy the city layer, reflect vertically and set opacity to 71%. Then apply a 1.8 of blur and a wave distortion
step 7 of 15
Create a new layer above the reflection. Use a gradient vertically from black to white and set it to overlay
step 8 of 15
Then, add the sky source (with will be under the city layer), enlarge it till it fits fine.
step 9 of 15
Add the main characters, take care of their selection, they need to be perfect! The little kid source image lacks of a part of the umbrella, I used the pen tool to create a selection and the used the clone tool to elaborate it.
step 10 of 15
Now select easy and add the businessmen. Apply a 0 angle motion blur to each one to make it seem they're moving fast.
step 11 of 15
Make a copy of everything that needs a shadow. Then go to modify-fill-and choose black to fill it. Then revert vertically and change the perspective as we did to the source image at the beginning. Add a blur to each shadow and a gradient from black to white (overlay it on blending mode), but be careful to blur more the shadows of walking people. Set each shadow to multiply and, in case, reduce their opacity.
step 12 of 15
Now make everything darker. create a copy of the layer desaturate it and multiply. Otherwise, add a new transparent layer above the interested part, paint on the right area with a black soft brush (different kind of opacity in regard of the result wished), and then set it to multiply (reduce the opacity could solve the inconvenient of a high opacity on painting.
step 13 of 15
Also, make darker the sidewalk . Then use the dodge and burn tool on interested areas to emphasize the results (take a look to the light origin to make an idea)
step 14 of 15
Duplicate the sky source, reflect vertically and remove the sea part. Place it on the bottom, create a layer mask and use a black brush to clean the areas which are not enlightened by the sunset. The result will be very nice
step 15 of 15
Add the texture and use a low opacity, then set it to overlay or soft light. Make some retouches and the game is over!