I make the banjo neck profile by extruding it from a box.
step 2 of 10
I then profile the side of the neck and chamfer it to get the rounded shape.
step 3 of 10
I make the end of the neck by sweeping a line in the profile of the neck as viewed from front of the banjo then retopograph it.
step 4 of 10
I then weld the two part together to complete the banjo neck
step 5 of 10
I start working on the banjo body base ring. by Extruding a cylinder to shape then deleting unneeded facets. then I apply thickness modifier to get the final form of the base ring.
step 6 of 10
I made the banjo face, back side and top ring by extruding each part from a cylinder. made the top ring Hold down nuts from a 24 sided cylinder and adjusted it to be a 6 sided chamfered nut. I made the Hold down Hooks by applying thickness modifier to a Spline.
step 7 of 10
I then get to work on the string tension plates. This is again using extrude box for the most part and Thickness modifier on a splines for the string. The pins are extruded from cylinders.
step 8 of 10
The entire string tensioner assembly is made from extruded cylinder. then adjusted the edge segments and points.
step 9 of 10
The banjo before being export from Hexagon to C4D
step 10 of 10
In C4D I merged the file from Hexagon. I added the walls, floor and Lights. I then Apply texture to the banjo and wall. I then Render out the image