A Work in Progress: Time Out



This guide was made for entry:
Time Out
In Contest:
hour glass


step 1 of 4

Modeling. Wireframe render with subdivision surfaces reduced to 1. In the final render the value is 3.

Creation of Time Out: Step 1

step 2 of 4

Render with no materials and no lights; only ambient oclussion

Creation of Time Out: Step 2

step 3 of 4

No materials, but definitive lightning. It´a three point lightning scheme with one spot and two area lights, plus a little spotlight to make the cross more visible.

Creation of Time Out: Step 3

step 4 of 4

Materials aplied, but no lights, only ambient oclussion.

Creation of Time Out: Step 4

Final result

Creation of Time Out: Final Result

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