Modeling. Wireframe render with subdivision surfaces reduced to 1. In the final render the value is 3.
step 2 of 4
Render with no materials and no lights; only ambient oclussion
step 3 of 4
No materials, but definitive lightning. It´a three point lightning scheme with one spot and two area lights, plus a little spotlight to make the cross more visible.
step 4 of 4
Materials aplied, but no lights, only ambient oclussion.