I created a profile of the Hourglass, Caps and Column from spline. I then Lath each spline to get the part of the hour glass. I placed the Column object into an Array object to duplicate it.
step 2 of 6
I made the Caps and Column of the Hourglass in to editable polygon object, then export each separate object in to an OBJ file for ZBrush.
step 3 of 6
I import the exported Caps OBJ in to ZBrush as a ZTool and add detail to it.
step 4 of 6
Then do the same thing for the Columns. Then use the UVMaster and Multi Map plugins to export the Ztools out to OBJ file + Displacement and Normal maps.
step 5 of 6
I then used the Ivy plugin to grow some ivy on the Hourglass.
step 6 of 6
I then add a plain sub divided it and tweek it to make a tarain under the Hourglass. I imported some tree and grass from Eon Vue. set the camera and render