A Work in Progress: Time in Darkwood



This guide was made for entry:
Time in Darkwood
In Contest:
hour glass


step 1 of 6

I created a profile of the Hourglass, Caps and Column from spline. I then Lath each spline to get the part of the hour glass. I placed the Column object into an Array object to duplicate it.

Creation of Time in Darkwood: Step 1

step 2 of 6

I made the Caps and Column of the Hourglass in to editable polygon object, then export each separate object in to an OBJ file for ZBrush.

Creation of Time in Darkwood: Step 2

step 3 of 6

I import the exported Caps OBJ in to ZBrush as a ZTool and add detail to it.

Creation of Time in Darkwood: Step 3

step 4 of 6

Then do the same thing for the Columns. Then use the UVMaster and Multi Map plugins to export the Ztools out to OBJ file + Displacement and Normal maps.

Creation of Time in Darkwood: Step 4

step 5 of 6

I then used the Ivy plugin to grow some ivy on the Hourglass.

Creation of Time in Darkwood: Step 5

step 6 of 6

I then add a plain sub divided it and tweek it to make a tarain under the Hourglass. I imported some tree and grass from Eon Vue. set the camera and render

Creation of Time in Darkwood: Step 6

Final result

Creation of Time in Darkwood: Final Result

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