A Work in Progress: We call it Rugby



This guide was made for entry:
We call it Rugby
In Contest:
american football


step 1 of 13

Software used: Blender 3D

First, create a cube

Creation of We call it Rugby: Step 1

step 2 of 13

Put a "subsurf" modifier on it, an subdivide it 3 or 4 times but don't apply it for now...

Creation of We call it Rugby: Step 2

step 3 of 13

Hit the Tab-key (Edit-mode), the sphere is still a cube (since you don't have applied the "sub surf" modifier) and do a "Cut loop and slide" (Ctrl + R) and divide it in 3 pieces.

Creation of We call it Rugby: Step 3

step 4 of 13

Select the outer edges of the cube and size them down.

Creation of We call it Rugby: Step 4

step 5 of 13

Return in Object-mode (by hitting the Tab-key again) and scale it to get a nice looking ball

Creation of We call it Rugby: Step 5

step 6 of 13

Get back to Edit-mode and "Cut loop and slide" over and under the middle line (I did a 3 division for both)

Creation of We call it Rugby: Step 6

step 7 of 13

Ok, this is a bit of work: Select the middle line in Edit-mode, and size it down to get the result shown in my picture (you'll have to scroll a lot to select every point, I know...)

Creation of We call it Rugby: Step 7

step 8 of 13

Now for the big white laces, create a few Toruses...

Creation of We call it Rugby: Step 8

step 9 of 13

We'll continue to create the white laces by adding 2 cylinders, which we bend with the simple deform-modifier. (You must "Cut loop and slide" the cylinder in order to make him bendable)

Creation of We call it Rugby: Step 9

step 10 of 13

To create the stitches, create half Toruses which you put in a row, join them and bend them to follow the shape of the ball (This is a bit tricky, I've had to do some try and fails before I got a satisfying result!)

Creation of We call it Rugby: Step 10

step 11 of 13

For the Texture now:
I created in Photoshop a random dotted Texture as bump-map. For the color, use a dark-red-orange color. The stripes are just white with the bump-map too. To assign the stripes, select the polygons of the ball in Edit-mode and assign a new Texture.. I don't go in detail for the Textures, since the Blender manual could help if you're stuck...

Creation of We call it Rugby: Step 11

step 12 of 13

The final scene:
For my render, I created 5 light sources (the back-light color is cyan), put an dark-grey ground with little mirror-reflection, and an dark-grey background with little reflection too which is slightly rotated, to avoid the ball being reflected by the background.

Creation of We call it Rugby: Step 12

step 13 of 13

And this is what it looks like:

Creation of We call it Rugby: Step 13

Final result

Creation of We call it Rugby: Final Result

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