With the ceiling and cornice profile in separate layers, I performed a rail bevel operation to create the cornice molding.
step 11 of 26
I created the profile of the baseboard without the aid of a reference image.
step 12 of 26
With the floor and baseboard profile sketch in separate layers, I performed a rail bevel operation to create the baseboard.
step 13 of 26
Perspective view of walls, floor, ceiling, cornice molding and baseboard.
step 14 of 26
I created a window.
step 15 of 26
I created a larger window.
step 16 of 26
I created a lathe object and its profile without the aid of a reference.
step 17 of 26
I used part of one of the windows as a frame and placeholder for the art pieces in the living room. The art itself was created by applying textures from http://www.cgtextures.com.
I created a ball and modified it with the magnet tool to create the beanbag chair.
step 19 of 26
I ran a cloth simulation in Poser to apply the effects of gravity to the beanbag chair.
step 20 of 26
I used the box tool and experimented with the settings to create the top portion of the table.
step 21 of 26
Here is the model of the completed table. I used a wood texture from http://www.cgtextures.com to surface the top portion of the table. In this step, I have also included a link to the wood texture I used for the floor (from the same website).
In Layout, I put all of the elements in place and resized items as necessary. Here is the wireframe camera view.
step 23 of 26
I used the Surface Editor to apply textures.
step 24 of 26
By experimenting with various settings, I put the Sun into place so that it would shine through the large window. The Skylight Plugin by Denis Pontonnier made this task much easier than it would have been otherwise.