Starting the background. Stars are a combination of various brushes and a layer of black with a noise filter added and a hue correction.
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More brush and filter work
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These are texture maps created with CS5. They were mapped onto the geometries with a UVW map modifier in 3D Studio Max.
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This is my model. It was made by lathing splines. To this model the textures made in Photoshop were applied using the UVW modifier. Scene is lit with an Omni light.
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Rendered using the Mental Ray render-er.
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On the rendered space ship,Using pen tool in order to create a layer mask for blending it into the back ground painted with PS.
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The external sources masked and placed into the scene