i made a regular hose. then added iteration to the humps or ridges. the added the flat rotation at the bottom.
step 2 of 9
now this is where i added the bend tool . to 180 degree angle.
step 3 of 9
still keeping it simple using the symmetry modifier. welding it is always good. and the threshold to that weld or turbo smooth will act up.
step 4 of 9
now it gets interesting, but when making icing on cakes use the cake itself as a template. highlight the parts randomly, then detach them as a clone. and make sure to name the items causes less confusion.
step 5 of 9
now i add the shell modifier.
step 6 of 9
then turbo smooth
step 7 of 9
and you an add noise for randomness and align it properly so it fits.
step 8 of 9
for the plate i used a cylinder then beveled the inner loop and pulled it down to make the bottom. and turbo smooth.
step 9 of 9
and now in key shot i used add default textures and there u have it