Create the Rubik cube. In this case a 3x3x3 cube made of cubes with rounded edges. Manually put the colours on each side in the correct positions and then rotated to make sure the random pattern was unique and solveable.
step 2 of 6
Draw a spline which will form the bottle. Getting the spline right at this stage is the most important part of getting a good looking bottle.
step 3 of 6
So with the spline in a late nurbs to round it 360 deg and with a cloth nurb to give it thickness and sub divisions we have the bottle.
step 4 of 6
The stand for the bottle is simply a cube with continual pushes and pulls to create the shape.
step 5 of 6
Shelf and camera angle. Also a plane green room.
step 6 of 6
Final stage. Luminance planes for reflections. 3 point lighting with Area shadows on the 2 main front lights.
Render with AA 2x for efficiency or 4x for higher quality but much longer render time on a model like this.