A Work in Progress: The drivers eye



This guide was made for entry:
The drivers eye
In Contest:
let there be light


step 1 of 9

Add a cube, put a "subdivision surface" modifier on it. Set subdivision on 3 and keep the Catmull-Clark method. DON'T APPLY for now. Add a few " Loop Cut and slide" and create a headlight shape. I tried to make something new. To give the headlight a rounded shape, use an "Curve" modifier.

Creation of The drivers eye: Step 1

step 2 of 9

So here's what it could look like...

Creation of The drivers eye: Step 2

step 3 of 9

For the light bulbs, this are simple spheres, with glass material.

Creation of The drivers eye: Step 3

step 4 of 9

So, this is what I get so far:

Creation of The drivers eye: Step 4

step 5 of 9

For the body now:
Create a plane, delete 3 of the 4 points of it. Now for the fun part (needs some training I must admit):In Edit-mode, extrude the single point left from the plane and try to model the body of a car... This took me some time, but I think my result is really ok...

Creation of The drivers eye: Step 5

step 6 of 9

The bumper has to be done the same way as the body: Create a plane, delete 3 of 4 points, then extrude the single point to get something that looks like a bumper.

Creation of The drivers eye: Step 6

step 7 of 9

After starting a few times over again, I got this result of a "whole" car. As I just needed the headlight and a part of the body / bumper to be visible, I didn't model a whole car, but I think this is something evident...

Creation of The drivers eye: Step 7

step 8 of 9

Putting all the objects together, adding 3 lights and setting the render engine to "Cycles Render", this is the scene I want to render:

Creation of The drivers eye: Step 8

step 9 of 9

After a quick render, I realized that I'll need a bump map for the glass of the headlight. So I created this map in Illustrator. Some simple lines in different width and spaces.

Creation of The drivers eye: Step 9

Final result

Creation of The drivers eye: Final Result

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