Created a sphere, cut it in half. Then I duplicated the remained part. After this i took the border of them and used "bridge" function.
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A simple bended cylinder.
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Extruded cylinder.
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Used cloth modifier on a plane.
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I used boolean tool on the prepared sphere.
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That was the hardest part. I created this form in illustrator then imported it to 3DS Max. Then i extruded it there and used boolean tool to cut this form out of a box.
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After the succesfull extrud i could bent it easily.
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Extruded cylinder, then I used paint tool to deform the middle part of it.
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Simple helix extruded.
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I have used my own created shaders. Here I show you some of them.