These textures and bump maps for the trophy were made in CS5.
The shape for the inscription plate is one of the shapes provided with Photoshop. It was saved as a work path exported as an AI file. This shape in turn was imported into 3D Max and converted to an edit poly. The texture and bump maps shown here applied.
The shape for the inscription plate is one of the shapes provided with Photoshop. It was saved as a work path exported as an AI file. This shape in turn was imported into 3D Max and converted to an edit poly. The texture and bump maps shown here applied.