A Work in Progress: Popcorn by the Kernel



This guide was made for entry:
Popcorn by the Kernel
In Contest:
popcorn


step 1 of 9

I started out by making a simple polygon cube with no interactive creation.

Creation of Popcorn by the Kernel: Step 1

step 2 of 9

I put the 'smooth' function on my cube twice. After that I selected 2 edges in the center and hit bevel on them so they would form that small crease. I selected the faces of the bevel and extruded them inward.

Creation of Popcorn by the Kernel: Step 2

step 3 of 9

As you can see, I had several runs of making the popcorn model. I selected various faces of the top of the cube and extruded them out. Once I had the extrusions how I liked them, I hit smooth.

Creation of Popcorn by the Kernel: Step 3

step 4 of 9

Now I have my model the way I like it, it is time to create some backgrounds, camera shots and textures.

Creation of Popcorn by the Kernel: Step 4

step 5 of 9

For the popcorn texture, I created a blank, plain white document and messed around with the airbrush and yellow-ish paint colors.

Creation of Popcorn by the Kernel: Step 5

step 6 of 9

As for the background texture, I made a carnival/ movie theater-themed patter. I created a blank document with a cream colored background and added a red-striped gradient across it.
When I applied the textures, I did have to rotate the background pattern because of the angle and the direction in stripes.

Creation of Popcorn by the Kernel: Step 6

step 7 of 9

Before adding the textures, I made a plane and used soft select to bend it like a photography studio setup.

Creation of Popcorn by the Kernel: Step 7

step 8 of 9

I now can add my textures and setup a camera shot. I didn't really use much lighting on this image.

Creation of Popcorn by the Kernel: Step 8

step 9 of 9

Alas, the render is ready to save. Make sure to go to your render settings and set your resolution, dimensions, etc.

Creation of Popcorn by the Kernel: Step 9

Final result

Creation of Popcorn by the Kernel: Final Result

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