A Work in Progress: Paint Brush



This guide was made for entry:
Paint Brush
In Contest:
brush up your 3D


step 1 of 8

I created the brush by extruding it from a Cube object in C4D then Boolean out the hole in the handle with a cylinder object.

Creation of Paint Brush: Step 1
( hi-res )

step 2 of 8

I then smooth it out with Hypernurb. I then convert the entire thing to polygon object and exported it as an OBJ file.

Creation of Paint Brush: Step 2
( hi-res )

step 3 of 8

I imported the previously exported OBJ file into ZBrush sub divided the Bristle and Ferrule of the brush and added some detail to it. Then I re export out the model as an OBJ file

Creation of Paint Brush: Step 3
( hi-res )

step 4 of 8

Next I start making the Paint Cans. The Can is Extruded from a Cylinder.

Creation of Paint Brush: Step 4
( hi-res )

step 5 of 8

The can handle attachment point was Extruded from a Cylinder.

Creation of Paint Brush: Step 5
( hi-res )

step 6 of 8

The Handle is made from a Sweep spline

Creation of Paint Brush: Step 6
( hi-res )

step 7 of 8

The Can is then placed into a Hypernurb object to smooth it out.

Creation of Paint Brush: Step 7
( hi-res )

step 8 of 8

I Replicated multiple instance of the Can object. Placed a Cylinder to represent the Paint in each can. and Import the Brush that I previously export from ZBrush and composed the Scene. I placed 3 Area light Above the scene. Then Render

Creation of Paint Brush: Step 8
( hi-res )

Final result

Creation of Paint Brush: Final Result

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