photo contests
▼
photoshop contests
▼
Tutorials
▼
Most popular
photoshop
illustrator
photography
bryce
3ds-max
drawing
coreldraw
gimp
blender
Social
▼
Contact options
Forum
Active topics
Contact
Stats
▼
Results and stats
Results
Stats
Top entries
More
▼
MORE PXL
Pxl Blog
Pxl Magazine
Pxl team
Photoshop grid
live comments
Popular SBS
Help
▼
Help and rules
f.a.q.
guidelines
help by language
Login
Username or e-mail:
Password:
Login
Cancel
Register
A Work in Progress: Brazen Worm
Home
»
Guides
» Brazen Worm
This guide was made for entry:
Brazen Worm
In Contest:
personified fruit
step 1 of 18
Purchased an apple to use loosely as a reference.
(
hi-res
)
step 2 of 18
Made selection of apple from photograph to use as a texture.
(
hi-res
)
step 3 of 18
In LightWave 3D, I sketched a profile using the Spline Draw Tool.
(
hi-res
)
step 4 of 18
To create the apple body, I revolved the sketch of the profile using the Lathe Tool.
(
hi-res
)
step 5 of 18
I moved various points (outward and inward) to create a nose and mouth.
(
hi-res
)
step 6 of 18
I repeatedly beveled a disc (using the shift setting with no inset) to create the stem. I used the Bend Tool to curve the stem.
(
hi-res
)
step 7 of 18
I extruded a disc along a spline path to create an arm, then I used the Mirror Tool to create the other arm.
(
hi-res
)
step 8 of 18
I used spheres for the eyes. I used spheres with some polygons removed to create eyelids.
(
hi-res
)
step 9 of 18
I extruded and thickened a spline to create the eyebrows.
(
hi-res
)
step 10 of 18
The apple after posing it with the Bend Tool.
(
hi-res
)
step 11 of 18
Polygons selected to indicate missing apple skin.
(
hi-res
)
step 12 of 18
I used the Capsule Tool to create the worm.
(
hi-res
)
step 13 of 18
I used the Spline Guide Tool to shape the worm.
(
hi-res
)
step 14 of 18
I subdivided a plane and used the Bend Tool to create the apple skin.
(
hi-res
)
step 15 of 18
I modeled a rake.
(
hi-res
)
step 16 of 18
Completed rake
(
hi-res
)
step 17 of 18
I created a fence using multiple boxes.
(
hi-res
)
step 18 of 18
I imported the items into Vue 8 Studio, added lights, set up the camera, applied textures/materials and rendered.
(
hi-res
)
Final result
LOGIN
or
REGISTER FOR FREE
to rate this guide and create your own guides.