Try using a displacement map:
http://www.photoshopessentials.com/photo-effects/texture-map/
author says:
@ Akassa, I wanted to create some depth and 'mystery' maybe a bit too much then?
@CMYK46, Yes i know about displacement maps. The face i felt was to 'white' and i didn't want to mess aropund trying to get a good enough contrast. Then i thought i may as well try it this way just to show you can still get results if people find displacement maps complicated.
Thanks for your comments guys....vote would have been nice too
OK then, if you don't wanna use a displacement map (which would have made the weave conform to the curves on the face) then use the highlights on the source face to guide your dodging. The head needs more highlights.
The nose area looks odd, somewhat blurry and indistinct. I think the right eye is too shadowy - not mysterious, so much as too dark. Perhaps lighten the eye white VERY slightly for better contrast. Then it'll just look super smudgy...
wow so cute...love the colors and construction is great...one small nit pick...shadow under cats right feet (our left) is a bit wrong...just delete part from the side cause shadow under feet is enough...any how this is so so cute and i wish u best of luck author
the sea too 'calm'... add a little waves along the horizon
the "tumbly" stuff should add a little perspective, angle them, distort.. to create more interest
Great concept, the eyes look a bit like shadows to me, is it supposed to be that way?
Try using a displacement map:
http://www.photoshopessentials.com/photo-effects/texture-map/
@ Akassa, I wanted to create some depth and 'mystery' maybe a bit too much then?
@CMYK46, Yes i know about displacement maps. The face i felt was to 'white' and i didn't want to mess aropund trying to get a good enough contrast. Then i thought i may as well try it this way just to show you can still get results if people find displacement maps complicated.
Thanks for your comments guys....vote would have been nice too
Cool!
OK then, if you don't wanna use a displacement map (which would have made the weave conform to the curves on the face) then use the highlights on the source face to guide your dodging. The head needs more highlights.
The nose area looks odd, somewhat blurry and indistinct. I think the right eye is too shadowy - not mysterious, so much as too dark. Perhaps lighten the eye white VERY slightly for better contrast. Then it'll just look super smudgy...
I love it! So realistic! Very well done author!
Howdie stranger!
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