
Low-polly modeling with 3DS max.
Low-polly characters are the most used in game industry, actualy this head-character is ready to be use in a game, he can move his lips or eyes, see SBS. (5 years and 3878 days ago)
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Interesting skin tone... kinda browny gray... good luck.. interesting concept as well.. good luck
I personaly think that gamecharacters that are for this purpose should look more real. A more complex mesh and a better render would improve alot. 3Ds max can do so much more. good luck
Not the best looking character in the world... but i can appreciate the work ,time & effort you have put in to this good luck!
good work
I suggest some more work on organic modeling.....anyways GL
great!!
OK guys, you're right.This is not my best shot. But I'm impressed that you believe I shall ever have the skills necessary to create a real good animated character. Creation of a good 3D character can take years of instruction and month to work.At this moment I shall be the new Praxiteles of 3d max
. Thanks for your kind and critic comments.
He's looking a little on the shiny side, try a Blinn texture or something. Good luck!
very nice
Howdie stranger!
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