http://trisste-brushes.deviantart.com/art/wounds-25145474 thanks to trisste-brushes (5 years and 2674 days ago)
10 Sources:
Beauty Lost by elemare 12976 views - final score: 73.4% | Undead by George55 9052 views - final score: 69.5% | Beautiful Decay by jadedink 16761 views - final score: 68.5% |
Zombie Scream by etherwarrior 10513 views - final score: 66.6% | Back From The Dead by jadedink 11641 views - final score: 65.6% | souvenir by AYRD1 4001 views - final score: 65.2% |
so lonely by Se7eN0f9 3738 views - final score: 62.7% | Angry by dhee 6548 views - final score: 61.7% | terror by SHIPLEYGIRL 4116 views - final score: 60.5% |
stay at home dont go out by jack2 9438 views - final score: 60.1% | Back From The Grave by George55 8708 views - final score: 59.5% | nightmare by SHIPLEYGIRL 4235 views - final score: 59.5% |
Angus Scrimm Fan by Drivenslush 5693 views - final score: 59% | wanna play by SHIPLEYGIRL 5741 views - final score: 57.2% | Baby Zombie and the Hakuna Matata Moment by Drivenslush 11429 views - final score: 56.3% |
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She looks too cut and paste, like she is floating above the walk path. The head is also anatomically off, with the face looking too large and far away from the rest of the head and neck.
An interesting concept, but the technical execution needs a bit more attention to detail.
thanks mossy but i didn't touch the head and neck , take a look at the original picture of the model
You have so many sources, hard to find which one. It will help in the future if you title them such as "head and neck," "lungs," "wound," etc. instead of "Source 1," "Source 2," etc...
You're right, the body is unaltered from your source. It then becomes your overall composition that makes it seem too large and poorly placed within the image. This is a visual "illusion" created by the eye's movement from your other elements, colors, and value choices. But since your focus was a zombie effect, more than an optical illusion of distortion, I still stand by my last statement that your technical execution needs work to create a more visually believable balance of the elements used.
ok thanks
Howdie stranger!
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