Photoshop Pictures: Atlantis



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Atlantis: Revealed - created by George55


Atlantis: Revealed
Favs: 0SBS: 9Hi-resRank: 1/8Score: 62.7% (35)11376 views

Photoshop 7 again. Doing my best. Images used for this entry are from Pixabay. (5 years and 1306 days ago)

6 Sources:

avatar CMYK46
CMYK46 says:

Good texture work, but I'd make the reflection match the darker shadows of the object, and roughen up the edges of the rock bridge. Right now they look obviously cut out.
PS 7 is all you need to create good images. Don't let it discourage you! Lots of my entries were made with it.

author says:

Thanks Bob, it is always nice to have a comment and suggestions from you. I am doing well. I like PS 7 anyway. I did some changes you told me. Stay well...

(5 years and 1305 days ago)


avatar spaceranger

Congrats George!! Beautiful image and a good week for you!

author says:

Thanks Rein. I did good.. learning from all of you.

(5 years and 1301 days ago)


avatar madamemonty

Congrats George

author says:

Thank you.

(5 years and 1300 days ago)


avatar TorDoni
TorDoni says:

Congrats George.

author says:

Thank you.

(5 years and 1300 days ago)


avatar Drivenslush

Congrats

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Return To Atlantis - created by George55


Return To Atlantis
Favs: 3SBS: 7Hi-resRank: 2/8Score: 70.6% (53)16799 views

Thanks to the following artists from flickr, for providing the pictures for this entry.
Giant Ginko, lamsongf,profzucker,Sebastia Giralt,theory,Alvez, and Geekybiker.
(Links in submission) The rest is Photoshop. (5 years and 2587 days ago)

7 Sources:

author says:

I will appreciate any suggestions to make my entry better.

no avatar

hi author
I think this is actually nice , but it would be better to turn down the opacity of light exposure on the submarine.
and also it would be nice to add something as the engine at the end of the submarine to show it moves forward , for me it seems that it is just sinking

author says:

Thanks for comment, added an engine, bubbles, and lowered opacity of light.

I think its quite better now
GL Author !

(5 years and 2584 days ago)


avatar spaceranger

Looks really good, nice use of source!

author says:

Thanks Rein...It took me time to figure it out!

(5 years and 2585 days ago)


avatar solkee
solkee says:

Lovely entry which is blended very well.

author says:

Hey Solkee....thanks.

(5 years and 2585 days ago)


avatar spaceranger

Congrats George, fine work!!

author says:

Thanks Rein......

no avatar

congrats george !

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Atlantis - created by manelic


Atlantis
Favs: 0SBS: 9Hi-resRank: 8/8Score: 55.7% (0)9654 views

(5 years and 3126 days ago)

7 Sources:

no avatar
olga says:

Looks better in hi-res! Too much light on manta ray... Mountains and temples need more light... IMHO

author says:

Thanks for your comment! the thing is I had very little time to work on this (about 20 in) so I couldn't work propely in the final details... Anyway I'm quite pleased with the final result, the underwater sensation...

author says:

Sorry, I ment about 20 minutes

avatar erathion
erathion says:

cool work author...and yes high resolution looks way better...best of luck

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Atlantis Today - created by Drivenslush


Atlantis Today
Favs: 1SBS: 2Hi-resRank: 6/8Score: 55% (0)6315 views

(5 years and 3395 days ago)

avatar erikuri
erikuri says:

I think the river in the background is a bit high, and boats big comparing to the people on the left side of the river/street. But I like the blending of the water in the foreground.

avatar Tuckinator

i agree with erikuri

avatar sunzet
sunzet says:

Cool!!

avatar serialkiller

In addition to erikuri, you can ripple a bit the shadows in the bottom right corner, because they are in the water.

author says:

Did some tweaking (removed part of the source photo to connect the back water)... the ship is just going have to be a monster.. I tried to shrink it but it kept making the balance go wacky..

Thanks for all the help!!

avatar jawshoewhah
jawshoewhah [banned] says:

Except for maybe the motorcycles on the right riding on the water (only noticable in high res) it's a pretty convincing blend, so good luck.

avatar erathion
erathion says:

very nice blend author,looks very realistic...i agree with Jaw,in high resolution bike rides on the water...please try to fix that...best of luck

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Stairs to Atlantis - created by james405


Stairs to Atlantis
Favs: 0SBS: n/aHi-resRank: 8/8Score: 47.4% (0)11889 views

(5 years and 3458 days ago)

1 Source:

avatar Toothpick134

Interesting.. I do think that the stairs need a little bit more masking to get a more realistic result GL!

avatar Chalty669
Chalty669 says:

Really good idea. Water doesn't act like that though. With this perspective the water is really hard to get right. Trust me, I remade your entry so I could tell how the water would react. The water would actually travel further up the stairs than it would on the railings. Good luck!

avatar DanLundberg

The surface of the water should be parallel to the stair treads we're looking down at. If the water came all the way up to the second step down, then the edge of the water would follow the faint line that starts at the left edge of that step and continues up (literally up as you face the pic) the left railing. Note that the water would then touch the railing's top edge right where you show water lapping. Ergo, you should be showing water covering the stairs all the way up to the front edge of the second step.

avatar Ressiv
Ressiv says:

You should also make the water transparant on the staps, the opacity is to high. Also the water would transform the stairs, create wrinkels in the stair part thats underneath the water. Good luck!

author says:

thanks for all your comments again, ive changed it the best i could, but couldnt use the same source so it looks slightly different. but thank you again for the help

avatar jawshoewhah
jawshoewhah [banned] says:

Better luck next time.

avatar dollmommy
dollmommy says:

Nice try on a difficult task you set out for yourself. It will certainly be something I will be experimenting with to see the most convincing way to achieve what you were going for. gl

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