Disco-ball starting point is not spherized enough (far left and right verticals are virtually straight up and down when they should be the curviest). The busy-ness of the globe overwhelms the text so I would just eliminate it. Not clear why the [blurry in hi-res] PXLeyes family is flat in front of the sphere without any shadow (consistent with the sphere behind it). The reflection is like an odd shadow when a true reflection is identical in size and shape with the original.
Disco-ball starting point is not spherized enough (far left and right verticals are virtually straight up and down when they should be the curviest). The busy-ness of the globe overwhelms the text so I would just eliminate it. Not clear why the [blurry in hi-res] PXLeyes family is flat in front of the sphere without any shadow (consistent with the sphere behind it). The reflection is like an odd shadow when a true reflection is identical in size and shape with the original.
I agree with Dan.
Nice one....
Thanks guys This is a re do any better?
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Howdie stranger!
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