Cartman entered into the wrong PARK, he needs to be sent back to South Park (5 years and 933 days ago)
- 1: Dinosaur
Credits:
Earth and sky:
night-fate-stock.deviantart.com
Mountain: 00angelicdevil00.deviantart.com
Birds:
midnightstouch.deviantart.com
Moon:
myself and my camera (5 years and 2785 days ago)
very good textures gl
And a beautiful moon it was, great shot and colors, author.
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Only Source Used..
Brushes Credits:
Tree Brush: http://horhew.deviantart.com/art/Complete-Tree-Brush-Pack-22839764
Moon Brush: http://getbrushes.com/brush-authors/jelena-jovovic
Clouds Brush : http://getbrushes.com/brush-authors/javierzhx (5 years and 3832 days ago)
nice job
He's WONDERFUL.. I wanna play fetch with him..hehehe... but I'll let my brother retrieve the ball from him LOL
this could be just me..but is there a way to blur the stroke line around him.. it's okay.. but it does make him look cartoonie.. or that could be your goal.. he's just so wonderful, that the line makes him look like an animation.. if that was your goal, then ignore me.. but it would be cool to see what would happen if you soften the sharpness of that stroke line
YES!!! the soften lines makes it more real, (it's the price you pay for HIGH RES.. hehehe. .I probably wouldn't have noticed in regular res, but in high res you can see everything) good job author
thanks golem. i softened the stroke line a bit.. i suppose this is what u wanted to see. or is it something else?? i like the softened one better.. thanks for the tip..
very creative
Really nice idea, the shadow is pretty good
Interesting idea!!
Great job drawing him! What's he standing on...wouldn't there be footprints? Blur the shadow a bit, otherwise it's lookin' good.
wow....aweomse concept......but I agree with cmyk there should be foot prints....
the dinosaur should be brighter on the side facing the moon, gl
thanks a lot CMYK. will work on gettin the footprints right away.. @Kid: i haven't shown his body which faces the moon.. from watchin jurassic park movies, i had observed that the dino skin were a bit 'shiny' at places.. i wanted the moon light on the earth surface to be bright, hence u can see a bit bright sky, see features on the ground and the body of the dino. The bright ambience also makes the shadow not thick black.. hope i am right on this..
edit: added some footprints, blurred the shadow and added some dust near the foot.. hope it is better now.. @Nator: I tried using the green skinned dino.. but i did not feel satisfied on blending it with the environment. So i went for the brown-black dino..
very nice
nice work... If it's water he's treading on - there's gotta be ripples on the surface, if it's fog - there have to be twirls, i think.
@zatrix: he is walkin on a bit sandy solid ground.. the shiny pat of the ground are certain shiny sand crystals and the dust is sand dust due to his heavy walk
Nice work - but that cloud over the moon looks like it could do with a touch up..
great job
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I don't know why the silhouettes are blurry, in photoshop they look ok
What was the size and resolution (pixels per inch) of the PSD?
What was the final size of the image submitted (MB)?
It was the same size, it's pretty small, I started somewhere 1024x768 and crop to 867x651. Only 200kb has the file.
I noticed that when I'm a little zoomed in on the picture in PS, it also looks blurred, but when I zoom out it's ok.
Maybe I will redo the entire image at a bigger resolution
The problem is resolution. I always work at 200 pxls per inch (sometimes larger). Canvas size 10 X 12 inches minimum size, (most always larger).
I rescale the JPEG usually never less than 100 pxls per inch and reduce the size (dimensions) until I get as close to the maximum 5MB size allowed for submissions. Always make the final size as close to the 5MB max as possible.
In Photoshop edges get softer when they are enlarged so working larger, even with type sizes, will help keep sharp edges sharper in the final JPEG submitted. Vector images as in Illustrator remain sharp at any size but Photoshop uses pixels and the more pixels the sharper the image.
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