(5 years and 3077 days ago)
Refreshing, but that's not a martini glass and why is the foreground lemon shadowed instead of casting a shadow?
(5 years and 3081 days ago)
Refreshing, but that's not a martini glass and why is the foreground lemon shadowed instead of casting a shadow?
the color of the liquid in the glass doesn't show any of the blue behind it. The extra lemon slices look shadowed. The ice blue ice cubes in the water are the wrong blue. The glass doesn't sit in the water deep enough, it looks like it's on top of the water.
im sorry danlundburg am i in the wrong contest ???? i make this for the martini glass contest why is that ??? maybe for the name of this contest ????. is it martini glass ????,, JACKTIRED im goin to work on the glass color the lemon look shadowed maybe becose i use level to adjust maybe to much,, the ice cubes are in luminosity thats the color i get i dont think the glass is in deep water standing there but thanks im going to work on it when i have a chance,, thanks
biggest minus - shadowed lemon... there should be a lighting on the lemon, not a shadow...
thanks for the big minus scorpas realy help hahhahha
interesting refreshing image...nice colors and some cool effects...GL author
This is a nice entry! Fixing some minor issues would further improve it:
1. That metal pipe ( whatever is called ) must be cut out with pen tool in order to avoid chunky shape. Afterwards Ctrl click layer go to Select -modify , contract 2 pixels, invert selection and blur it. Same for the lemon slice in foreground.
Maybe overlaying the sky color on it at a lower oppacity would increase the blending.
2. Use blur and slight desaturation for the lemons in the background to create a better sense of depth.
thanks grey
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Thanks to uberphot for the fishes and to Neil Barman for the jelly fish. (5 years and 3081 days ago)
The jelly fish isn't in the glass, doesn't work on top of glass.
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Author, your idea is original! Your edges, however, need refining. The cut borders are too sharp. Selecting the elements, inverting the selection, expanding the edge by 1 pixel (or 2, depending on the resolution of the original), then modifying again using Feather set to 0.5 pixel, and THEN deleting/trimming the excess helps fix that problem. After final placement in the scene, running the blur tool set as a small, round, soft, low opacity along the edges will soften any ragged edges and blend into the scene even more. Good luck!
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