No outside source (5 years and 3540 days ago)
Hmmmm, very very intgeresting approach! I like the style, tho I'd use a slightly bigger field of view for the camera, and maybe a bit more contrast. GL!
3DS Max. Render with V-Ray.
Sky is from CG textures, thanks.
Extract from PXL rules:
UPDATED 08/2009): Recreating a source image from scratch in a 3D program is allowed, but it's required to post a step by step guide. It is always safest to post each action you did in your step by step guide, no matter what program you use. (5 years and 3665 days ago)
Hmmmm, very very intgeresting approach! I like the style, tho I'd use a slightly bigger field of view for the camera, and maybe a bit more contrast. GL!
Nice, I like it
I like it. I'm not sure if the right tower should be leanjing like that but still a very good entry.
Thanks for comments. wlado, reduce the blur. camera angle is set to match as much as possible the source.jawshoewhah, i'm not sure if my tower will stay vertical in real life .floor shapes look simples but actually are very sophisticated
good use of your 3D program ....
And congrats as usual again, Billy
Congrats!
congrats
congrats!
Congrats!!
congrats.
Howdie stranger!
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looks a little like Project Sperm-a-lot..hehehe.. Great take on the piece .. very different approach
a strange style . good luck, author
GL
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