Cutlass on Velvet

Lightwave 3D, no sources, no Photoshop. Rendered with Final Gather Radiosity, Adaptive Sampling and Enhanced Low Anti Alias.
For: swords contest
Lightwave 3D, no sources, no Photoshop. Rendered with Final Gather Radiosity, Adaptive Sampling and Enhanced Low Anti Alias.
For: swords contest
Couldn't find a good view to display this helmet, so I modeled and arranged it(them) into a scene instead. As always - it's better viewed in Hi-Res. (SBS coming up soon)
For: helmets contest
A tribute to the Mark Anthony helmet entry by *** :) I wanted to make something looking like the helmet/mask in the movie Gladiator, (Ridley Scott 2000). I didn't find any blueprints or good pics for reference, so i improvised my own version. The helmet part is spline patched togheter and the mas...
For: helmets contest
This one was made the sub patching way - adjusted point by point along the contest blue prints. Watch it in HI-RES
A bold attack is half the battle? (All models and textures self made, no post processing)
For: snake eyes contest
Mid 1600 entertainment below deck. Pirates loved playing back gammon...(?) Since realism was supposed to be the key in this contest I had to cut the specularity and reflections. 2 image sources from CGTextures used for coloring (see below), the rest was made by me.
For: snake eyes contest
There's a lots of strange dices out there, especially in the world of classic role playing (pen and paper style). So I thought, why did we limit ourselves to the traditional D6? Every object is self modeled/textured. I used a image from CGTextures for the basic coloring layer of the background ta...
For: snake eyes contest