Crystal Ball

    Crystal Ball

    Last minute entry.. I rendered this image with high rendering settings in 38 hours but had 4 hours left at 97%. So I had to cut all enchantments. Just in case someone wonders. The upside down is what it is because of the refraction (google it). It may look reflective, but actually it's almost onl...

    For: crystal contest

    » Score: 50.49%
    » Rank: 15 out of 15

    Dark age

    Dark age

    No sources. All textures self made. Photoshop for post processing (contrast and hue/saturation).

    For: castles contest

    » Comments: 2
    » Score: 58.13%
    » Rank: 4 out of 8

    Venus Flytrap

    Venus Flytrap
    top 3 entry

    Well, this may be more of a plant than a flower. But hey, at least it's botanic! :) Anyway, this is the story: I started modeling the flower that grows on the Venus Flytrap (Dionaea muscipula), with the flytrap and worm beneath it. The flower part of the plant did however turn up to small in the ...

    For: flower designs contest

    » Comments: 5
    » Score: 61.79%
    » Rank: 3 out of 13

    Classical role-playing

    Classical role-playing
    top 3 entry

    There's a lots of strange dices out there, especially in the world of classic role playing (pen and paper style). So I thought, why did we limit ourselves to the traditional D6? Every object is self modeled/textured. I used a image from CGTextures for the basic coloring layer of the background ta...

    For: snake eyes contest

    » Comments: 5
    » Score: 63.77%
    » Rank: 3 out of 9

    Caribbean Back Gammon

    Caribbean Back Gammon
    top 3 entry

    Mid 1600 entertainment below deck. Pirates loved playing back gammon...(?) Since realism was supposed to be the key in this contest I had to cut the specularity and reflections. 2 image sources from CGTextures used for coloring (see below), the rest was made by me.

    For: snake eyes contest

    » Comments: 6
    » Score: 65.45%
    » Rank: 2 out of 9

    Risky bet

    Risky bet
    top 3 entry

    A bold attack is half the battle? (All models and textures self made, no post processing)

    For: snake eyes contest

    » Comments: 9
    » Score: 65.65%
    » Rank: 1 out of 9

    Homo Erectus Alienus

    Homo Erectus Alienus

    An alien humanoid specie related to the early Homo Erectus. No sources. No post processing (besides scaling). It all took about 5 effective hours to model/setup/render.

    For: free for all contest

    » Comments: 2
    » Score: 55.58%
    » Rank: 10 out of 11

    Volcanic Planet

    Volcanic Planet

    A hostile volcanic planet, barely suitable for life. A small scale alien mining colony from the neighbor moon has dug themselves in to caves, to withstand the extreme temperatures and the radiation from the stars. That was my vision.. I would have wanted to tweak it and add more details, but I mi...

    For: exo planets contest

    » Comments: 3
    » Score: 50.57%
    » Rank: 12 out of 13

    Hippology

    Hippology
    top 3 entry

    This one was made the sub patching way - adjusted point by point along the contest blue prints. Watch it in HI-RES

    For: horse blueprint contest

    » Comments: 15
    » Score: 61.96%
    » Rank: 1 out of 6

    Jacuzzi Cinema

    Jacuzzi Cinema

    Last minute entry! I couldn't come up with an idea until yesterday. Because of the deadline I had to cut some details (meshes) to get the steam, water and global illumination (shadows) within reasonable render time. I will post a SBS within a couple of hours.

    For: interiors contest

    » Comments: 2
    » Score: 53.86%
    » Rank: 7 out of 7

    Maximus Decimus Helmet

    Maximus Decimus Helmet
    top 3 entry

    A tribute to the Mark Anthony helmet entry by *** :) I wanted to make something looking like the helmet/mask in the movie Gladiator, (Ridley Scott 2000). I didn't find any blueprints or good pics for reference, so i improvised my own version. The helmet part is spline patched togheter and the mas...

    For: helmets contest

    » Comments: 9
    » Score: 64.39%
    » Rank: 3 out of 9

    Riot helmet

    Riot helmet

    Couldn't find a good view to display this helmet, so I modeled and arranged it(them) into a scene instead. As always - it's better viewed in Hi-Res. (SBS coming up soon)

    For: helmets contest

    » Comments: 3
    » Score: 57.75%
    » Rank: 5 out of 9

    Flamed Skylane

    Flamed Skylane
    top 3 entry

    Spline patched model based on blue prints of a Cessna (by Richard Ferriere, se source link)

    For: aeroplane contest

    » Comments: 14
    » Score: 61.35%
    » Rank: 1 out of 4

    Mountain Lake

    Mountain Lake

    All made in one object. One 16644 poly subdivided/modified flat square for the landscape and a 1 poly flat square for water. The rest is just a whole lot of texture layers. The foreground grass is a displacement plugin that makes fur, modified to look more like grass. No Photoshop post processing...

    For: landscapes contest

    » Comments: 4
    » Score: 51.41%
    » Rank: 8 out of 8

    Cutlass on Velvet

    Cutlass on Velvet

    Lightwave 3D, no sources, no Photoshop. Rendered with Final Gather Radiosity, Adaptive Sampling and Enhanced Low Anti Alias.

    For: swords contest

    » Comments: 2
    » Score: 59.25%
    » Rank: 5 out of 7

    Train Station

    Train Station
    top 3 entry

    Modeling, texturing and rendering in Lightwave. Color/contrast adjustments in Photoshop. Only one source - the grass (see link). The rest was made in Lightwave. Edit: Fixed the bench shadows (thanks CMYK)

    For: contest architecture contest

    » Comments: 15
    » Score: 60.71%
    » Rank: 3 out of 7

    Orbital colonization

    Orbital colonization

    This entry was made in LightWave 3D 9. I haven't used the program for a while, so this was a good repetition. All though fun, this entry took way to much time. About 12H of modelling, texturing and setting things up, and then another 19H 55M 2S to render in full antialias with radiosity. *No s...

    For: space travel contest

    » Comments: 4
    » Score: 54.85%
    » Rank: 9 out of 11