Strawberry vase
Max, Vray, Photoshop No textures, all procedural maps. 2 or 3 hours of work. The tweek of the material too longer then i thought...
Max, Vray, Photoshop No textures, all procedural maps. 2 or 3 hours of work. The tweek of the material too longer then i thought...
Basemesh in 3ds max, detailed in zbrush, UVs in UVLayout, rendered in 3ds max and mental ray, post production in photoshop. One day of work. I cant aford to spent much time in this, so i didnt textured it and did not used any hair simulator in it. I made this in a couple of hours only. Its just...
For: male head contest