Care me

modeled in 3ds max and rendered in v ray,,modeled with the basic modeling techniques and normal bump used for the floor and thanks to 2 textured .com for the texture,
modeled in 3ds max and rendered in v ray,,modeled with the basic modeling techniques and normal bump used for the floor and thanks to 2 textured .com for the texture,
modeled in 3ds max and vray.no external textures used and default vray materials used.
For: castles contest
Modeled in 3ds max and rendered in vray.default vray materials used and with the simple studio light set up
For: crystal contest
modeled in 3ds max and rendered in vray..external images used only for the wall image and for the environment.thanks to morguefile.com and also for the walls default vray materials been used with some mix maps .As modeling is concern i just did them with the basic modeling tech such as loft and lat...
For: kitchen contest
modeled in 3ds max and rendered in vray.default vray materials used with the mix map applied for the wood and for the floors checker map with some color corrections.thanks to morguefile.com for their textures for box label and the bottle.
For: kitchen contest
modeled in 3ds max and rendered with the v ray .
For: exotic eggs contest
Modeled in 3ds max and rendered in vray.No external textures used and as for as the sbs in concern here i want to place the detailed modeling process ,cos i should not be in position to work on sbs like i did for my other entries, so im working on that and it takes some time to sort out them.
For: kitchen contest
A simple 3ds max modeling and rendered with vray and no external textures used.
For: exotic eggs contest
modeled in 3ds max and Rendered with v ray . thanks to morgue file.com for the enviroment and the reflection map.
For: chess pieces contest
Work done with the 3ds max and rendered in vray..simple modeling tech were used like loft and edit poly modifiers.thanks to morguefile .com for the background sky image.simple vray materials used.
Modeled in 3ds max and rendered in vray..basic materials with bump and reflections were usedand thanks to morgue file .com for the ground and background image.grow ivy is used to create the ground plants.
mesh created with the real flow and mesh imported to 3ds max and rendered in vray..default vray textures has been used..thanks to morguefile .com for the environment map
For: liquids contest
Itz happy to be here after long time and nice to see you all,for this project i worked i 3ds max 2011 and rendered With mental ray. For the modeling part i just done them with the basic edit poly modeling and for the materials simple Arch and design chrome materials been used and no pre built meshe...
For: wmd contest
modeled in 3ds max and rendered with vray renderer
modeled in 3ds max and rendered in vray.with the basic edit poly modeling tech model has been created .i hope u might be clear with my sbs
modeled in 3ds max and rendered with the vray .as the modeling part is concerned basic editpoly and spline modeling has been used
modeled with 3ds max and rendered with v ray..basic edit spline and edit poly modeling tech been used and no external sources used default vray mat used
modeled with the 3dsmax and rendered in vayNo external textures has been used.default vray materials with the mix and bump been used
Modeled in 3ds max and rendered with mental Ray rendering .with the physical sky environment and mr sky light rendering has been done.default mat used.
Modeled in 3ds max and rendered in vray.thanks to morguefile.com for the environment image.simple spline and edit poly modeling tech used.no prebuild meshes used.default max materials used
modeled with 3ds max and rendered in vray.default max maps and materials used.basic box modeling techhas been applied
modeled with 3ds max and rendered in vray.modeling has been done with edit poly modifier tech.
modeled with 3ds max and rendered in v ray.basic modeling has been done.basic spline and for the maps default maps used.
For: duplication contest