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Photography and photoshop contests
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. Not bad author, but I can recommend you to make the rendered clouds + lens flare less obvious. Just because people will see immediately that those are too typicall PS features. Of course I also strongly recommend you not to mind me too much and go on with experimenting what PS and its filters has to offer! Good luck!
(5 years and 3736 days ago)Funny image. In case you already put some shadow on the engine, I'd recommend to add some more. Especially on the left side and top of the engine. Nitpick suggestion to soften the edges from the toolbox a bit. Good luck!
(5 years and 3737 days ago)Pretty ok idea. There's quite some depth of field in the source image. Around the edge of the corn it's all blurred. I'd expect that for the fetus too. Good luck!
(5 years and 3737 days ago)Good result. It has some nice details in the background. Good luck!
(5 years and 3739 days ago)Good one, nice mood. Although in a way I also like step 6 in the SBS. In the final entry there's enough contrast between the fore- and beackground, but in that step 6 I like it that there's a bit more (although there maybe too much) color contrast. Anyway, nice result all the same with good thinking. Good luck!
(5 years and 3740 days ago)Funny . Lightsource in the contest image is from left, you should flip your own image to fit with the light. Also, I'd add some yellow-ish photofilter for the family, so that they match better with the color of the source image. Good luck!
(5 years and 3740 days ago)Oi, author seems to know me (I'd also give her some more hip on her left side and uhm...you know, that what's under the hip ). Interesting image for sure . Good luck!
(5 years and 3740 days ago)Maybe if you give the fish' edges some more fur (with smudgetool), it'll look more than just a fish with spots. Also, make it some lighter so it's better visible what we should see. Good luck!
(5 years and 3740 days ago)I like the different approach, but I would definitely skip the added twirly brushes. Let the source image with leaves do the work, not the standard brushes. Good luck!
(5 years and 3740 days ago)I dont get it well either, but that doesnt make this entry less interesting. In fact I think this is pretty cool (no clue why, but it reminds me on the movie Cube), I'd only recommend to put the fire the way you had it in your first steps of your SBS. Right now it looks too much like you just flipped the whole image. But ok, up to you. Good luck!
(5 years and 3740 days ago)Pretty ok rebuilt. I'd lift the woman's breast a bit maybe. Good luck!
(5 years and 3740 days ago)Creative creation. If you can rotate the woman's right upper arm a bit, it will fit better with her lower arm. Good luck!
(5 years and 3741 days ago)The feathers around her eyes, nose and cheeks look good, it really feels like there's depth and that the feathers follow the shape of her face. I'm a bit less convinced by her under jaw (although that is more or less how the real owl's face looks like), that looks a little bit flat. In case you could use any other part of the feathers, would be nice. The hands look nice, though for some reason they look more like handgloves (maybe because the texture is too small). That doesnt have to be a problem though. Good luck!
(5 years and 3741 days ago)Nice result, I believe this. Good luck!
(5 years and 3741 days ago)Good expression for the monkey. Personally I wouldnt give the feathers a motion blur. Feathers have the ability to float calmly in the air. If you make them sharper, you (or at least I) see better that those are feathers. The way you put them in step 12 would work for me. For the rest, nice reconstruction from the source image, good job masking the monkey and well done result. Good luck!
(5 years and 3741 days ago)Interesting idea. I'd make the shadow just out of one grey, right now -where the shades cross the window- you see some darker parts. Good luck!
(5 years and 3741 days ago)If you flip the background pic, it will have the same lightsource as the foreground. Good luck!
(5 years and 3741 days ago)Not bad. Musicj19 gives a good tip about the manes. I'd also remove the glow around the body with a mask and you may want to look again at the lion's nose. Good luck!
(5 years and 3741 days ago)Nice result, I certainly believe that window. The added images match pretty well with the source. Good first entry, good luck!
(5 years and 3742 days ago)Nice light, almost like a Vermeer. Nice color effect too. Good luck!
(5 years and 3742 days ago)Author, check this page: http://www.pxleyes.com/blog/2009/07/how-to-participate-in-pxleyes-photoshop-contests/. Good luck!
(5 years and 3742 days ago)Nice construction, I like the blade too. Perhaps I'd expect a bit larger grip for the sword (compared to the blade) and maybe a wider cross guard, so the proportions look better (but of course that's all personal). In fact if you can make the whole sword larger it will look better in the image (as composition). But ok, up to you. Good luck!
(5 years and 3742 days ago)If you're able to fix the bit blurred space between the 2 cars would be very nice. I also think that the cat can do with a tiny bit more contrast. What you can do is duplicate the cat layer and set the blending mode in overlay and then play with the opacity. Apart from that, this is of course a very very adorable image Who wouldnt love kitties after seeing this entry ? Good luck!
(5 years and 3743 days ago)EDIT: cat fits way better now
Pretty creepy, nice hand there on the ground. About the blood, the way it is right now, it doesnt look like it's part of a wall or dress because it doesnt seem to have any shading from the wall or dress itself. The blood is bright everywhere now, it doesnt interact with the shades that you can see on the wall. Same for the dress, you see the woman almost as some shadow, how come you can see the blood so bright then? If you can fix that (maybe if you use some blending options like soft light or overlay), would be great. Good luck!
(5 years and 3744 days ago)Nice mood, but as CMYK says the windows need a bit of tweaking. Right now they look a bit wobbly, wouldnt look bad in a Gaudi house. But in case you can put them more in the right perspective, would be nice. Good luck!
(5 years and 3744 days ago)My english is a disaster . I mean the white vertical strokes in the window are a good guide to see how the perspective/distortion for the plants (and if you want, but not necessary the dolls) should be. The dolls are partly covered by the plants, you dont see how they're standing, so their pose IS possible. But if you want them to stand straight in that perspective, especially the guy needs a bit of distortion (skew and then the top moving to the right). Good luck!
(5 years and 3744 days ago)EDIT: I understand you have to do it with the sources you have, so then better make the best out of that . Certainly already improved, especially the left plant. The cowboy fits there better too
Pretty weirdo image. Nice that you want to give it a depth of field effect, but then try to be consequent. If the vine in the foreground is unsharp, then everthing in that area should be unsharp (so also the texture in the foreground), same for the background (so also the shadows). Good luck!
(5 years and 3744 days ago)Your thinking in the SBS is ok, but I recommend to make the pictures again. If you do, think well from what angle you'll take the pictures. Look at the perspective and distortion in the original, try to put your camera more or less in a same position so that the plants will fit better in the image. The dolls swap is funny, it's optional to adjust also their perspective/distortion. Check the window pane to have a clue what the distortion should be like. Good luck!
(5 years and 3744 days ago)Nicely done, would be great if you could make the black stripes a bit darker (maybe if you copy-paste the tiger texture on a new layer with blending mode overlay?). Source 4 should have a R-warning . Good luck!
(5 years and 3744 days ago)Nice colors and pick of source. Skin looks quite ok, at some parts a bit flat though. Have a look at the nose, that has some depth. The skin however is still flat where it should go up (middle of the nose). Also the left side (for viewer) of the nose the texture should go down again (but then barely visible that you see it going down, because you cant see that much from that angle). It can be fixed, try to use some liquify and gently push up the texture where the nose has more relief. Same can be said from the shoulder. Good luck!
(5 years and 3744 days ago)Sometimes it's more scary when you dont know what it is . Nice creeps. Good luck!
(5 years and 3744 days ago)Nice mood and feel. See the piece of wood in front of the frame? It has a tiny bit of shadow under the front side. It's really not much, but enough to give the idea that this piece is on the floor. I miss that for the frame, imo it floats a tiny bit. If you could put a little bit of shadow under the front side of the frame (be aware, the frame has some thickness. Not the front but backside is actually on the floor, so the front would produce some shadow), would be great. Good luck!
(5 years and 3744 days ago)Good result, well deserved winner !
(5 years and 3744 days ago)Congrats!! Well done!
(5 years and 3744 days ago)Pretty good idea. If you flip the background, the light source from both images will be the same. If you rotate the boy&vine a little bit the image may be even more dramatic (and the boy may look more like he's hanging), but that's something you have to try to see if it really works. Good luck!
(5 years and 3745 days ago)Funny . If there's a shadow from the vine on the wall, then I also expect a shadow from the climber on the wall. Not the whole climber, but at least some of the body. Compare it to the leaves, just above the climber. Good luck!
(5 years and 3745 days ago)Funny use of source . You may want to give a bit more saturation to the lamp, so it fits better with the rest of the image. Good luck!
(5 years and 3746 days ago)Looks quite ok. Compared to the other used images, the wine branch parts look a bit desaturated. You make want to give them some more saturation, or you copy-paste the branch parts in a new layer and set the blending mode in overlay. See if you like that or not (in combination with some lower opacity, depends what you prefer). Good luck!
(5 years and 3746 days ago). You may want to make the mouth a bit less blurry. Good luck!
(5 years and 3746 days ago)Way better, author. Good luck!
(5 years and 3746 days ago)Not bad, but I think if you make the bulb a bit smaller (or the canvas of your image a bit bigger) there's more space to float in. Good luck!
(5 years and 3746 days ago)Certainly not bad. Background can stay what it is, imo. As said above, the model does need some cleaning. Check especially her feet and head, which edges can be some softer. Good luck!
(5 years and 3746 days ago)EDIT: good improvements, the bit darker background suits the snake girl
Cloning work looks quite good. I kinda agree with arkncheeze about the paper. Maybe it needs a bit of distortion (right top corner could be a bit lower) and perhaps make a shorter shadow, keep it closer to the paper itself. The more shadow, the more the paper looks above the background (not impossible, but not completely natural either). Up to you if you agree. Good luck!
(5 years and 3746 days ago)EDIT: is improved already, looks better
Well, in that case, open your Levels and give it a swing to the left! . Also, in case you'd reduce the amount of inner shadow in the url (amnesty.org), the link will be better readable. Maybe a lay out thing (though that's personal): if you put the text SPEAK OUT! above the face and spread it from left to right (same width/aligned to left&right like the sentence under) and lower the face a bit, you might get more impact à nd the poster might get more a whole (text above and under with inbetween the image, so it all binds more together). Up to you if you'd like that though. Good luck!
(5 years and 3746 days ago)HiRes looks pretty good, yes. Elficho has a good point about the sharp cheekline. Softly smudging those edges certainly would help, maybe also a tiny bit of blur and as final touch an extra layer with grey (really between #000000 and #FFFFFF) in overlay and then with the burntool on 10% you gently make the edge a bit darker. Tiny extra comment: check the whiskers in this image http://upload.wikimedia.org/wikipedia/commons/a/a7/Whiskers.jpg. They just come out of the fur, in your image it's more like they come from the skin. In case you'd like to change that, would be cool . Btw that you think about whiskers in the first place is of course . Good luck!
(5 years and 3746 days ago)My brain is working hard to understand what this entry is all about but....fails...to...succeed...have to...try...harder...Good luck!
(5 years and 3746 days ago)Well, welcome to this place then! And congrats for your first entry, looks pretty good! Normally I might recommend the use of shadows, but your style doesnt actually demand for any. Good luck!
(5 years and 3746 days ago)Great drama good use of the pig's expression. She còuld look a bit more to her poor little piggies, maybe it would help already if you'd put her head a bit higher and rotate a bit clockwise (there will be a gap in the neck under, but you can use anothe rpart of the body to solve that). If you blur the pattern of the umbrella a bit more it'll fit better with the background (which is also a bit blurry). Good luck!
(5 years and 3747 days ago)Nicely put together. Indeed, there are some perspective problems. You could reduce them with warping & carefully liquifying the top part of the light house so it will fit better with the birdhouse (the perspective from the birdhouse as part of the background is not impossible, who knows maybe it's some tower of Pisa ). And I might have made the lightblue darker so you get more an idea of a nightscene. Good luck!
(5 years and 3747 days ago)Looks quite ok. You may want to check the edges from the bottle again. Right now they look a bit too pixelated imo. Just feather them a bit, could help. Good luck!
(5 years and 3747 days ago)