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Photography and photoshop contests
We are a community of people with
a passion for photography, graphics and art in general.
Every day new photoshop
and photography contests are posted to compete in. We also have one weekly drawing contest
and one weekly 3D contest!
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nice
(5 years and 3682 days ago)Love this...mix of library and astronomy tower...well done author
(5 years and 3682 days ago)Very nice idea,lighting is very good,maybe to make upper right corner a bit lighter because is closer to the central bug then lower left,and u have the same lighting on both sides...Beside that very nice final result...good luck author
(5 years and 3682 days ago)Great message and nicely done. I like that you took the time to make them different sizes etc.
(5 years and 3682 days ago)Nice
(5 years and 3683 days ago)Nice work! But a suggestion: instead of using a new layer filled with pure black, try to use, on this new layer, a very large soft black brush with 10% opacity, applying half of its diameter, or less, around the image border until you get satisfied with the result. You can always use the eraser tool with the same settings. It'll give you more control on your work and it'll look more natural Good luck!
(5 years and 3683 days ago)Maybe give it more light, the vignette makes it very dark...
(5 years and 3683 days ago)Very nice idea, i like the difference in size and orientation. Great job!
(5 years and 3683 days ago)Congatulations!
(5 years and 3684 days ago)Congratulations for 2nd
(5 years and 3685 days ago)Congrats for your second place, Wlado!
(5 years and 3685 days ago)boring hU? not boring to the eye...
(5 years and 3686 days ago)I dont know much about 3d construct but i like the overall image. GL
(5 years and 3686 days ago)interesting. like the effect of the image.
(5 years and 3686 days ago)this is a wonderful use of the source image author. love the blue hues.
(5 years and 3686 days ago)Good work.
(5 years and 3687 days ago)nice image,gl
(5 years and 3690 days ago)Planet has to be behind the clouds! Also, scale of the background & forground water is incompatible.
(5 years and 3690 days ago)All of the large planet would be visible, even the dark side...
(5 years and 3690 days ago)great entry.. congrats on your placement.... all entries are winners in this hard comp.
(5 years and 3692 days ago)amazing... Good Luck.. Looks really cool...
(5 years and 3693 days ago)The fainted planet looks as if it stands in front of the clouds.
(5 years and 3696 days ago)Congrats!!
(5 years and 3696 days ago)Author: nooo, don't change to UV if you like the present result. If that's the result you wanted to achieve then that's what it is. In that case you could enchance the melted effect by adding an adjusted version of the ground texture image to fit as a bump and/or diffuse map.
(5 years and 3697 days ago)nice image.
(5 years and 3697 days ago)Congrats!!
(5 years and 3698 days ago)Congrats!!
(5 years and 3698 days ago)Congrats!!
(5 years and 3698 days ago)congrats
(5 years and 3699 days ago)Congrats!
(5 years and 3699 days ago)Congrats!
(5 years and 3699 days ago)Congrats!
(5 years and 3699 days ago)...and congrats again
(5 years and 3699 days ago)Congrats
(5 years and 3699 days ago)well done
(5 years and 3699 days ago)congrats on your first place
(5 years and 3699 days ago)Congrats, this really is well done
(5 years and 3699 days ago)Congrats, really nice work
(5 years and 3699 days ago)Very nice job......G/L Author.
(5 years and 3699 days ago)I'm glad you spent the enormous amount of time to re-render it! By doing that the great ground texture is visible.
(5 years and 3699 days ago)The only flaw I can see is that you've applied it planar - stretching it when it gets steep. You could fix this by making UV-textures, adding a displacing texture on steep parts, or simply reproduce a similar effect with procedural bump and color textures. But don't get me wrong, I still like it.
Great, looks so realistic!
(5 years and 3700 days ago)i would have been more impressed if you learnt the tutorial then made something you could call your own design. To me this is just copying someones art. Tutorials are only there to teach, not to take credit for.
(5 years and 3700 days ago)I saw your little problem, if you dont mind..1. you have Optimize modifier, this can reduce 20-30 % poly whitout visibile quality loose 2. according SBS you made„few planesâ€. why ?can make a single plane, convert to Edit Poly or Mesh, apply displacement map and then,for adjusment, select one or more poly (see also Soft selection) and move on Yaxis with Move tool. This will take few minutes more than displacement but will reduce dramatically poly number and render time. And you will have a full control of how your planet will look.
(5 years and 3700 days ago)Are you kidding me - an hour?! That's nothing when it comes to one frame 3D rendering! My late test render usually takes about an hour and my final at least 4H!
(5 years and 3700 days ago)C'mon now, crank up the details and let the CPU burn over night. There's plenty of time until deadline. I'm sure I'm not the only one who's curious about the details.
(About the poly-count, I know the feeling. I'm sure 3DSMax has some sort of polygon reducing function)
I do like it, it looks good in LO-res, but it's impossible to review any details.. so, please render a bigger HI-res version!
(5 years and 3700 days ago)Beautiful!! Not too much.....not too little.....just right!! A winner for sure!
(5 years and 3701 days ago)Fantastic!
(5 years and 3701 days ago)I do like it...awesome!
(5 years and 3701 days ago)Top job, very realistic and not overdone.
(5 years and 3701 days ago)Love this one, the dust in the light adds some realism. Top effort!
(5 years and 3701 days ago)