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We will start the tutorial by adjusting and importing the reference picture inside 3DsMax using a standard material and a plane. After this first step i will start to model the blade using poly-modeling technique starting from a box and by moving the vertex and edges shaping the box into the blade of the dagger.
submitted: 5 years and 2879 days ago
In this tutorial we will start by configuring 3DsMax views and place reference pictures for our HTC Desire S into the scene. Then using a primitive we will „draw“ a rough shape of the mobile phone and using simple editable-poly functions edit, move and add more and more polys into our model and match the reference pictures which we placed in the beginning.
submitted: 5 years and 2926 days ago
In this video tutorial for 3dsmax we will show you and guide you through modeling three different swords from the medieval age. We will use a simple reference and real units to model the swords and slowly go through making a rough shape until making details using polymodeling technique and 3DsMax.
submitted: 5 years and 2962 days ago
In this video tutorial for Autodesk 3DsMax i will show you how to model a euro coin. We will start from modeling the coin using a reference from a primitive and using poly-modeling technique we will add the main details on the coin. After we will use Adobe Photoshop to create a bump mask for the details on the coin using basic tools and brushes
submitted: 5 years and 2973 days ago
In the tutorial we will according a reference model three lamps starting with a simple one and continue with more difficult using poly modeling technique in 3DsMax. Starting from a primitive cylinder in 3DsMax we will shape the model using editable poly to a lamp. Using similar technique we will model a detailed model of a bulb including the wires inside. Using subdivision and smooth modifier we will achieve smooth and without failure our models.
submitted: 5 years and 2977 days ago
In this video tutorial for 3dsmax we will show you how easy are to model five different chairs from the interior using a reference in Autodesk 3DsMax. We will start with a simple chair and go through different shapes of different chairs.Like this we will model together five chairs using a reference picture and poly-modeling technique. Starting from a primitive object in 3DsMax we will shape the model using editable poly to a shape like on the reference. Using subdivision and smooth modifier we will achieve smooth look of all our models. At the end we will use our new material library to apply materials, create lightning for a scene and render using mental ray. The last will be some post production in Photoshop using blending option of layers.
submitted: 5 years and 2982 days ago
In this video tutorial for 3dsmax I will show you how to model the Apple iPhone4 using a reference. At the beginning we will prepare our scene with the reference pictures and place it them into 3DsMax. We will start the modeling process from a box creating a rough shape of the model using poly-modeling technique. Slowly and step by step we will form the shape of the iPhone4 and start tu inset more and more details for the buttons and plugs which are on the phone. We will also use Photoshop to create and edit our texture for the model and use post-production to improve our final render.
submitted: 5 years and 2990 days ago