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How to export a Poser 4 `Michael` (from DAZ3D) Mesh head, modify it in ZBrush and then export it for use as a morph target.
The tutorial can be done using P4 male or female figures. The demo version of ZBrush will not allow some of the import export functions. Yet!
submitted: 5 years and 3685 days ago
In this tutorial we will use the Morphing Fantasy Dress to demonstrate the creation of a velvet effect. The same principle can be applied to all other clothes and objects, too. The maps included with this tutorial, however, will work only for the MFD (for V3, V4, Aiko3, Laura).
submitted: 5 years and 3691 days ago
Ever wanted to add something more to your objects, to give them more interest or to create an alien texture? Well now with the displacement node in Poser 5's Material Room, you can! The displacement node does more than a simple bump map, which adds a texture but retains the shape of the object. The displacement node actually changes the shape of the object it affects. Let's go through the basics of this tool.
submitted: 5 years and 3691 days ago
First thing to have in mind when using the SSS that comes with Poser 6, is that it is a script designed basically for pink skin. Let's see some examples of what happens when we use the default SSS with other skin colors, and how to customize it for a better look in each case.
submitted: 5 years and 3691 days ago
Simply said specularity is how “shiny†an object appears. In Poser or DAZ Studio you can set different values to make objects more or less shiny: higher values make the highlights more spread out on the object surface (like in metal objects), while a lower value makes highlights more spot-like (think of plastic surfaces). It is possible to set also a color for specularity and an image map. This tutorial deals with the latter, showing how, through a map, it is possible to set different glossiness areas on the same object.
submitted: 5 years and 3691 days ago
Before you start texturing any of your characters, you need to know where to position parts such as eye sockets, nipples and lips, in this case, we will use lips as an example on how to position them on your texture template before doing anything else.
You see how easy is to do this, if you follow the steps by steps instructions, we do recommend that you pay attention to the very first steps.
submitted: 5 years and 3691 days ago