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This video covers the technique of finding triangles and n-sided polygons in Maya, so that you can easily remove the triangle and n-sided polygon from your model. This technique is very helpful before you start rigging and even before you export the model into Z-brush.
submitted: 5 years and 2691 days ago
Hi all, This is the very first chapter of the rigging tutorial in 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique.
submitted: 5 years and 2838 days ago