Tutorials from cg.tutsplus.com (page 1)



cg.tutsplus.com has 70 tutorials published on pxleyes...

1 - Modeling the "Adam Syringe" from "Bioshock" - Maya Tutorial

In today’s tutorial, we will show you how to create a high-res model of the “ADAM Syringe” from the popular video game “Bioshock”. We will be using Autodesk Maya, but as most of the techniques shown are universal, you shouldn’t have any trouble following along with another 3D software package. We will use common poly modeling techniques to build the Syringe’s base mesh, before adding subdivision to achieve the model’s final look. Tutorial Details * Software: Autodesk Maya * Difficulty: Beginner * Duration: 47 Steps Let’s get started!


submitted: 5 years and 3115 days ago


0 comment(s) | view tutorial | Views: 338

2 - Creating Transforming Effects - Maya Tutorial

Hello everyone and welcome to this tutorial. In this tutorial we will be creating the transforming effect, which you can see in the Mobile phone AD in the video above, you can download the mobile phone model from the Premium section! This tutorial is not meant to be for beginners, it will be intermediate to advanced and we will focus on specific techniques, rather than focusing on tools. Although we will be explaining everything in Maya, the techniques are general and could be applied in any 3D package. We will pass through the modeling, shading, rendering stages, but we will be focusing mainly on the planning, animation stages of the process because there lies the trick.


submitted: 5 years and 3168 days ago


1 comment(s) | view tutorial | Views: 685

3 - Create a Wooden Toy Car - 3DS-Max Tutorial

In this tutorial we will give you an overview of the process used to create a Wooden Toy Car scene. Although the main focus of the tutorial is the modeling of the car., we will also give you a brief look at the lighting and rendering settings he used to complete the scene. Let’s begin!


submitted: 5 years and 3168 days ago


0 comment(s) | view tutorial | Views: 583

4 - Converting Vector Logos to 3D from Illustrator - Maya Tutorial

In today’s tutorial, we will show you how to export a 2D vector logo from Adobe Illustrator to Maya. We will then cover the process of converting the 2D vector into a fully 3D model. Let’s check it out!…


submitted: 5 years and 3176 days ago


0 comment(s) | view tutorial | Views: 619

5 - How to Create a Tattered Cloth - Cinema-4D Tutorial

In this tutorial we’ll be sharing some of our techniques for creating tattered cloth using Maxon Cinema 4D. We will learn how to create this effect by making a flag simulation using the power of C4D’s Spline and Boole tools.


submitted: 5 years and 3176 days ago


0 comment(s) | view tutorial | Views: 1070

6 - Create an Abstract Scene - Cinema-4D Tutorial

Abstract scenes are fairly common these days, however there is no denying their usefulness when it comes to learning animating, rendering and compositing techniques. In this brand new tutorial,we wil show you how to create a amazing-looking (yet strikingly simple) abstract scene, by first creating the scene in Cinema 4D and then heading into After effects for the final compositing. Enjoy!


submitted: 5 years and 3181 days ago


0 comment(s) | view tutorial | Views: 1309

7 - A Look at Fusion Post Workflow - 3DS-Max Tutorial

In today’s tutorial, we take a further look at how to take elements rendered in 3DS Max, into both Fusion and Photoshop for post-processing, in order to achieve the best result as quickly and efficiently as possible. Let’s take a look!


submitted: 5 years and 3186 days ago


0 comment(s) | view tutorial | Views: 408

8 - Learn How to Control MoSplines - Cinema-4D Tutorial

In today’s tutorial, we walk you through how to take advantage of the MoSpline module in Cinema4D to add animated curves to your projects. Let’s take a look!


submitted: 5 years and 3192 days ago


0 comment(s) | view tutorial | Views: 614

9 - MEL Procedural Modeling for Artists – UIs - Maya Tutorial

This tutorial is an introduction to building Graphical User Interfaces (GUI) in MEL for Maya 2010 and below. Maya 2011 introduces a new methodology for creating GUIs that will not be covered here. We’ll be going over proper coding for UIs, error handling, and we’ll put together a very useful script that gives you considerable control over an object’s pivot point.


submitted: 5 years and 3197 days ago


0 comment(s) | view tutorial | Views: 220

10 - How to Grow a Tree using DPit FX - Cinema-4D Tutorial

In today’s tutorial, we will show you how you can use the incredible DPit FX plugin to grow your very own tree in Cinema 4D. Let’s get started!


submitted: 5 years and 3197 days ago


0 comment(s) | view tutorial | Views: 1073