- photo contests ▼
- photoshop contests ▼
- Tutorials ▼
- Social ▼Contact options
- Stats ▼Results and stats
- More ▼
- Help ▼Help and rules
- Login
In today’s tutorial, we will show you how to create a high-res model of the “ADAM Syringe†from the popular video game “Bioshockâ€. We will be using Autodesk Maya, but as most of the techniques shown are universal, you shouldn’t have any trouble following along with another 3D software package.
We will use common poly modeling techniques to build the Syringe’s base mesh, before adding subdivision to achieve the model’s final look.
Tutorial Details
* Software: Autodesk Maya
* Difficulty: Beginner
* Duration: 47 Steps
Let’s get started!
submitted: 5 years and 3115 days ago
Hello everyone and welcome to this tutorial. In this tutorial we will be creating the transforming effect, which you can see in the Mobile phone AD in the video above, you can download the mobile phone model from the Premium section!
This tutorial is not meant to be for beginners, it will be intermediate to advanced and we will focus on specific techniques, rather than focusing on tools.
Although we will be explaining everything in Maya, the techniques are general and could be applied in any 3D package. We will pass through the modeling, shading, rendering stages, but we will be focusing mainly on the planning, animation stages of the process because there lies the trick.
submitted: 5 years and 3168 days ago
In this tutorial we will give you an overview of the process used to create a Wooden Toy Car scene.
Although the main focus of the tutorial is the modeling of the car., we will also give you a brief look at the lighting and rendering settings he used to complete the scene.
Let’s begin!
submitted: 5 years and 3168 days ago
Abstract scenes are fairly common these days, however there is no denying their usefulness when it comes to learning animating, rendering and compositing techniques.
In this brand new tutorial,we wil show you how to create a amazing-looking (yet strikingly simple) abstract scene, by first creating the scene in Cinema 4D and then heading into After effects for the final compositing.
Enjoy!
submitted: 5 years and 3181 days ago
This tutorial is an introduction to building Graphical User Interfaces (GUI) in MEL for Maya 2010 and below.
Maya 2011 introduces a new methodology for creating GUIs that will not be covered here. We’ll be going over proper coding for UIs, error handling, and we’ll put together a very useful script that gives you considerable control over an object’s pivot point.
submitted: 5 years and 3197 days ago