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In today’s tutorial, we walk you through how to render out a wireframe version of a model using either Mental Ray or Maya’s own Vector Renderer.
Once rendered, the sequences are then composited together in After Effects and rendered out to video. This technique is perfect to use when putting together turntable animations for your portfolio!
submitted: 5 years and 3202 days ago
In today’s tutorial, we will cover how to first model, then texture and finally light and render a freshly picked cherry in Cinema4D. Serving as a great introduction to a full workflow, this tutorial is highly recommended for anyone switching to Cinema from a different app, or just starting out in 3D.
Let’s take a look!
submitted: 5 years and 3202 days ago
In today’s tutorial we'll take you through how we created a ‘Cybernetic Plant’ scene using the MoSpline/Spline-wrap technique in Cinema4D. After modeling, we'll then animate our robot plant using the Wind modifier, before setting everything up for the final render.
To create this scene we will be using MoSpline, Spline Wrap and Cloner Objects from Mograph module, along with the Wind particle modifier. This tutorial will also show you how to create simple but effective materials using the Danel Shader and give you some tips about creating animation with and without keyframes. Let’s get started!
submitted: 5 years and 3262 days ago
Today we'll walk you through a chemical mixing scene in this awesome Maya fluids tutorial. This covers modeling the objects needed and how to setup the initial fluid states, then it goes on to complete the fluid animation itself and add some smoke to the scene. It’s time to release your inner chemist!
submitted: 5 years and 3269 days ago
Today we will walk you through 6 different methods of creating condensation effects in 3DsMax. In this first part, we’ll take a look at the Scatter compound object, the easy-to-use PArray particle system and finish up by looking at how to manually paint on the condensation using the powerful ParticleFlow particle system. Let’s get started!
submitted: 5 years and 3285 days ago
Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial we'll walk you through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
submitted: 5 years and 3291 days ago
Matchmoving is a visual effects technique that allows the insertion of computer graphics into video footage. In this tutorial we’ll start by taking a look at how we can track our footage using Boujou. We’ll then jump into Maya and use that tracking information, along with a custom HDR image, to create and render a 3D object which we can insert into the scene. We’ll then use After Effects to composite the 3D object into the original video. The techniques used in this tutorial can be applied to almost almost all of your 3D integration shots.
submitted: 5 years and 3328 days ago