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In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also learn some cool tricks on how to tweak the final rendered image, by modifying the visible light, and adding glare and depth of field in Photoshop.
submitted: 5 years and 3524 days ago
Modeling and rendering of interiors is used in a great variety of industries, and creating result that is suitable for these big markets is a very big challenge. In this tutorial you will learn how to model, texture, and render an interior design of a bathroom using Maya. The modeling of the bathroom will be achieved using polygons, NURBS, and paint effects. The rendering process will be done with Mental Ray, using techniques that will quickly give you a photorealistic result.
submitted: 5 years and 3536 days ago
Particles are one of the most powerful and versatile tools that you can use to make your CG art more interesting, and many would agree that no one does particles better than Autodesk Maya. In this tutorial we will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice.
submitted: 5 years and 3538 days ago
One of the many great plugins provided by the good people over at Pixologic is the Zapplink. With its' efficient and intuitive interface, and its' "pick up and produce" functionality, it can be used to quickly achieve results in texturing that would otherwise be very difficult and time consuming to accomplish. In this tutorial, we will follow professional character artist, Eric Moreno, as he uses Zapplink in ZBrush 3.5 to quickly and easily texture a human head.
submitted: 5 years and 3575 days ago
In this tutorial you will learn the fundamentals of sculpting hi-poly environment art. We will cover the process of creating an optimized base mesh in 3ds Max, and then export it into Autodesk Mudbox to sculpt in the details, starting with the larger forms, eventually working our way down to the smaller details, and finally using alphas to add surface detail.
submitted: 5 years and 3575 days ago
This tutorial is divided in 4 parts: Scene setup, materials, lighting, and rendering. In the first part, we will set up the scene, create a base, and import our models, in the second part, we will be assigning materials and using Vray lights to light our scene, and in the last part, we will adjust the Vray settings for the final render.
submitted: 5 years and 3576 days ago
Whenever you see highly realistic images of CG cars, you may think that it is an incredibly difficult process to arrive at such a high quality result...this is not actually the case. In this tutorial, we will show you how easy it can be to create a photorealistic car render using 3DS Max and Vray, as long as you know the right steps.
submitted: 5 years and 3617 days ago
In this tutorial you'll learn how to model and texture a small robot from scratch and place it in a lit scene. This is a comprehensive tutorial with 127 steps and will provide a complete introduction to making 3D art for the intermediate to advanced Cinema 4D user.
submitted: 5 years and 3634 days ago