- photo contests ▼
- photoshop contests ▼
- Tutorials ▼
- Social ▼Contact options
- Stats ▼Results and stats
- More ▼
- Help ▼Help and rules
- Login
Walking around with the idea of the chamber of oceans for months. The small part of graphical visualization that the mind can produce saw a room, filled with objects that were somehow connected to something emotionally to the sea. The idea of a TV or painting from which water filled the room was also in the original concept. The main character of the scene had to react to what was happening? The scene from my imagination is based on objects that i own or could I have owned. While the project was in my sub consciousness all of the time, your eyes wonder around and are looking for objects that would work in the scene. I was unaware that a lot of the objects were in my own home.
submitted: 5 years and 3726 days ago
For this making of, we will try to show you the different steps used to create the final image. Our goal with this creation was to put together all the accumulated experience and tricks that we gather to create a landscape city.
We used the free plug-in Greeble to generate the basic polygons of the city. This plug-in is very useful in creating the random polygons.
submitted: 5 years and 3727 days ago
A carpenter wishes to give his son a gift, the only thoughts were more towards a new gift; finally he found this idea (a wooden car). The time of making this project is two months, in this time I establish the library which contain all tools and equipment which present in the work shop and this what I did always, This library is as most of models libraries which is sold but this I did by myself to use it in this project and some future projects if it is necessary “required thisâ€.
submitted: 5 years and 3727 days ago
Before we start, few things that we need to explain:
1. This car model can be downloaded at www.3d1.com.br
2. HDRI photo and backplates are property from Thomas Suurland that gave us free of charge to use it with non-commercial projects, both can be downloaded at www.hdri-locations.com
submitted: 5 years and 3727 days ago
The method we refer to as Multi channel texturing takes advantage of the ability to have many different map channels (in other softwares like Maya this is referred to as UV-sets) for the same object while it's material is made out of many maps mixed together using masks with these map channels.
submitted: 5 years and 3727 days ago
The briefing was simple – create a typical wintery mood you would find in a deserted London back street, but to keep it non cg-like and personal. We have decided to try and approach this project a bit differently, and to treat the job as a matte painting more than a traditional 3D render we would usually do. We started by collecting some references from the web that suited my direction, and by that helping us decide on a color palette and building shapes.
submitted: 5 years and 3727 days ago